Taking Root - Academic Version

Join a stone creature and its loyal plant companion in an emotional journey to escape their once-pristine home, now suffocated by a concrete metropolis. Solve mind-bending puzzles by shifting perspectives as they flee together and find a new sanctuary to forever take root!

An emotional Odyssey

Embark on a heartfelt journey in “Taking Root”, a game which depicts the emotional experience of escape on an abstract level. Its purpose is to encourage players to empathize with people having experienced such a journey in their lifes.

Intervined Fates

In this unique experience, you'll step into the shoes of a stone creature and its devoted plant companion. Sharing a deep, symbiotic friendship from birth, they choose to navigate the challenges of finding a new home after their once-pristine homeland transformed into a concrete-laden metropolis.

Think outside the Garden

As the player, you'll keep watch over this extraordinary pair and guide them on their arduous escape. You'll encounter a multitude of perspective-based puzzles along the way, requiring you to perceive the world differently and think outside the box. These puzzles will test your creativity and problem-solving skills.

Immerse Yourself

The colors and soundscapes used in each area reflect the emotional state of our endearing protagonists to provide an immersive experience.

Will you be able to lead this inseperable duo to a new sanctuary where they can Take Root?

Root for us!

This game was created during our studies at the University of Applied Sciences Salzburg as our bachelor's project.

Game Design / Art
Pascal Patrice Vincent Betsche
Sarah Hagleitner
Vivienne Estella Depauli

Game Design / Programming
Benjamin Kunz
Cedric Elias Ferstl
Helen Hinrichs

Music
Michael Paul Thelonious Hamel

Logo / UI
Sophie Marie Hennerbichler