Sword of Shadow: Revolution

Sword of Shadow: Revolution is a hardcore strategy of survival and construction in a gloomy post-apocalypse.

Sword of Shadow: Revolution is a hardcore strategy of survival and construction in a gloomy post-apocalypse. Forget about peaceful farms and symmetrical streets. Here, every brick, every log, every canister of gasoline is paid for with blood and sweat.

  • Harsh Reality 2010: Build from what you have collected. Explore, create a safe zone for your residents. The atmosphere of total decline is our main "designer".

Not a City, but a Fortress: Your task is not just to give people a roof over their heads. You must create an impregnable bastion. Every wall, every palisade, every watchtower is a matter of life and death. When the waves come at night... believe me, you will be glad of every centimeter of concrete.

  • Resources or Death: There is never enough food. Water is gold. Gasoline is the blood of your mobile squads. Metal is needed for everything: from fortifications to each floor. Getting them is hellish work. Send groups of survivors on risky forays into the ruins. Each expedition is a bet. Will they return? Will they bring enough? Or will they become another meal for the creatures?

Dangerous Missions: Gasoline is not lying around on the road. Microchips for broken boards? Medicines for the first aid kit? Antibiotics? For this, you will have to send the best. Your military (if you can still call them that). To the most dangerous zones: abandoned dirty streets, destroyed shopping centers, contaminated laboratories and dried-up ports. Prepare to lose people. Each such microchip can cost the life of the squad.

  • Hardcore to the Full: This is not a walk in the park. Resources are extremely limited. Zombies are smart, evil and there are A LOT of them. Mistakes in planning, lack of food or water, a breakthrough in defense - all this leads to a quick and irreversible collapse. There is no easy mode here. Just adrenaline, sweat, and the constant roar of the approaching horde beyond the walls.

People, not Numbers: Behind every unit of "food" or "medicine" are real people in your settlement. Hungry, sick, scared. Their morale will collapse if you don't watch it. Their skills are your only trump card. Who to send to the mine? Who - on a deadly foray for gasoline? It's up to you, Commander. Or rather, Survivalist.

Welcome to hell.