Stalks Stalks Stalks

Stalks Stalks Stalks is a turned based, competitive, "stock simulation" where you hope to make more money than every one else. If you play by yourself, you'll always win! Try your luck against friends or strangers, and you'll likely lose!

Stalks Stalks Stalks
Have you ever wanted to make a bunch of money? To get rich by doing nothing? To become wealthy without ever developing a useful skill or trade? What if I told you there was a game that let you live out that fantasy in a pretend world? Well, that game is Stalks Stalks Stalks!

Compete against your friends, strangers, or no one and try and buy and sell stalks to make money. The player with the highest number wins! Everyone else loses! If you get the highest number, congratulations! If you get the lowest number, well, at least you didn't lose anything of real value...

Features

  • Buy stalks
  • Sell stalks
  • Collect dividends
  • Take out loans
  • Pay your loans
  • Default on your loans
  • Go bankrupt
  • Up to 10 players in a game

The game can also be played "single player." Simply create a lobby, ready up, and then click start game to enjoy a nice, relaxing, solo stalks adventure!

A thorough "how to play" write up can be found on itch.io (https://rodzianko.itch.io/stalksstalksstalks) and in the Game Manuals

CardConquest
Also include is the beta of CardConquest, a two player, turn based strategy game where players try and capture their opponent's base or destroy all their units. Choose between the Infantry Commander and Tank Commander and fight for supremacy on your tiny island. There is no luck or RNG involved in winning battles. It is all based on your armies combined power, which is modified by the card each player chooses to modify their attack power. Cards can have special abilities that will alter the outcomes of battles if specified conditions are met. Good luck battling!

Note: This game is in beta. Two player online multiplayer only. No singleplayer version available

Features

  • Turn based strategy
  • Choose between two "commanders" - different numbers of units and different cards
  • Reinforce battles from adjacent tiles - choose wisely!
  • Cards are played to modify battle outcomes
  • Strategically sacrifice cards to maintain higher powered cards
  • Destroy enemy units with your card's attack power (the sword sprite)
  • You can always see what cards your opponent has available before a battle. Plan accordingly!

A thorough "how to play" write up can be found on itch.io (https://rodzianko.itch.io/cardconquest) and in the Game Manuals.

I also created a game development blog/tutorial for creating CardConquest, which you can read through here: https://fatrodzianko.com/category/cardconquest/
Additionally, the source code for CardConquest is available on github: https://github.com/FatRodzianko/CardConquest-unity
Between the two, you can see for yourself just how bad I am at coding!

Sound effects obtained from https://www.zapsplat.com