Speed Dating for Ghosts

Branching dialogue! Hard choices! A cemetery's worth of phantoms, wraiths, and poltergeists lookin' for love in all the blight places.

Have you ever wanted to have deep, meaningful conversations with a smoldering poltergeist who terrorizes rich men in Vegas? How about a ghost dog looking for his owner? Or maybe you'd rather rob a bank?
Ghosts are into all sorts of things.
Part horror, part comedy, and kinda sorta heartbreaking, Speed Dating for Ghosts is a game like no other about finding companionship and closure in the afterlife.
Meet more than a dozen ghosts of oh so many backgrounds, genders, and time periods. Learn how they died, as well as how they lived, then help them find peace... if they like you enough to open up first.
Based on what you say and how you say it, some dates may turn ugly. Not everyone gets along, even in the afterlife.

Key Features

  • A cast of characters including twelve eligible ghosts to meet and date, as well as memorable bonus weirdos like Fran, Gail, and Carl!
  • Deep, branching conversations with markedly different outcomes depending on what you choose to say
  • A full-fledged date with your favorite ghost that plays out like a text adventure after each speed dating session
  • A wide range of quirky characters including spirits of vengeance, compassion, despair, and mischief
  • Original music by Mikey Maybe, the musical alterego of game artist Mikey Hamm, and acclaimed recording artist Doug Hoyer.

Content Warning: Contains frank discussions of death and its consequences, both seriously and with intentional humor.

Price

Max: 5,69€

~

Min: 5,69€

Reviews

“Here’s what I was asked: Come with me to the scene of my own murder. Come with me to be with my elderly friend while he dies/enghostens. Come with me, it’ll be a surprise (SUBTEXT: “I’m lonely and I like you”). I wanted to go on all three. That never happens.”
Sin Vega, Rock Paper Shotgun

“I always try to be a nice ghost in my choices.”
Abby Russell, Giant Bomb

“In a way Speed Dating for Ghosts is good metaphor for romance in video games. Much like the ghosts, video game characters can’t fulfill any of your physical or safety needs. Instead, the appeal of romance in games leans on the emotional or psychological end of the spectrum. As it turns out, those are things you’ll need even after you die.”
Michael Moore, The Verge