SPACE MOUSE 35th Anniversary edition

Guide Alice, cat astronaut extraordinaire, to the top of the building without being caught by the vicious Space Mice. The original version of this vertically-scrolling maze game was released in September 1981 for the PC-8001. It was designed by Takanari Suzuki, Japan’s first star game creator.

Now introducing the Windows version of the highly popular Space Mouse by Japan’s first star game designer, Takanari Suzuki!


2016 marks the 35th anniversary of the introduction of Space Mouse, and to commemorate this occasion, Mindware Co., Ltd is releasing a compilation of five games that includes two ports of the original version, two MZ-700-style arrange version, and an NES-style arrange version!


The NES arranged version includes dramatic enhancements similar to our previous release, Cosmic Cavern 3671 (http://store.steampowered.com/app/496980/), drawing this fun from the past and adding new and interesting improvements.


Product includes:


Arranged Version in the style of the NES
Arranged Version in the style of the MZ-700+PCG
Arranged Version in the style of the MZ-700
Port of the PC-8001+PCG version
Port of the original PC-8001 version


Space Mouse was first published for the PC-8001 in the October 1981 issue of engineering magazine I/O, where it was very highly rated and eventually ported to a wide range of personal computers of that era. This pioneering work is a very early example of vertical scrolling in a videogame.


In this maze game, you must guide Alice to the top of the building before her oxygen supply runs out and without being caught by the vicious Space Mice! Power-ups allow her to punch through brick walls and send those interstellar vermin flying!


This simple, but deep gameplay still keeps players coming back for more, core qualities common to any classic and hasn’t faded even after 35 years. We hope you will enjoy Space Mouse for many years to come!

Price

Max: 4,99€

~

Min: 4,99€

Reviews

“Even though it was developed on very primitive hardware, Space Mouse is still a remarkable achievement in game design. The challenge isn't just in having quick reflexes, but also in planning ahead, reading situations, and knowing when to move. It's a uniquely rewarding jolt of arcade action, and the effective presentation lends everything the right amount of charm. This is a fine blast from the past that'll satisfy anyone with an open mind.”
7/10 – Cubed3