SP(L/R)ITE スプライト

When you wake up, you are in a different space. "SP(L/R)ITE" is an adventure game in which you must cooperate with your neighbors and a vivacious goddess, separated by walls, to escape from a room floating in a different space, while solving riddles. Which door will you choose when you get there?

■What is "SP(L/R)ITE"?
"SP(L/R) ITE" is an adventure game in which you aim to escape from a room floating in a different space.
Solve the riddles in each room in cooperation with your neighbor who can only speak through the walls and a vivacious goddess.
The view after opening the last door depends on your choice.

■The story reveals the background along with the mystery
When Pal awoke, he had a strange sensation.
A familiar ceiling, a familiar room scene, but no smell.
He was puzzled, then a talking-stone statue appeared in front of him.
"Akrida, the goddess of destiny" she saids.

Pal is forced to kill each other by this self-proclaimed goddess of fate.
His opponent is a faceless neighbor who lives across the wall, Jean.
The first person to escape from the locked room will survive.
This was supposed to be a death game.

Jean, the neighbor, does not trust Akrida and asks Pal to escape from the room with him.
Even though hear that, Akrida agrees to help without hesitation.
She said she can do anything if they want out of the room.

Interacting with Jean, and sometimes guided by Akrida, Pal eventually recovers the truth he has lost.

■Truth and Choice
The setting of "SP(L/R)ITE" is a secret room in ruins.
The "threads of fate" spun by Acreda unexpectedly intertwine to create an isolated and different space.
In order to advance to the next room, players must collect items and complete a painting that will be the key to escape.
Pal the player receive hints from Jean and Akrida, and collect items scattered around the room to complete the picture.

Completing the painting advances Jean and Pal's story and brings it to its conclusion.
The ending scenery is left to your choice.

"SP(L/R)ITE" is a short ADV project developed by Tricore, an indie game development company based in Fukuoka, Japan.