She Remembered Caterpillars

A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title will have players testing their wits against a variety of challenges, all beautiful and very strange.

Release
Recommendations
150
Metacritic
82
Steam


She Remembered Caterpillars is a color-matching puzzle game with an unsettling fungipunk aesthetic. Set in a phantasgamorphic world of writhing caterpillars, brightly-colored Gammies, and living architecture, the game will have players eavesdropping on what appears to be one scientist’s quest to save her father.

As the chapters progress, more of this strange universe will reveal itself: what manner of cataclysm occurred here? Who are the players involved? And what exactly are the Gammies doing in these dreamscapes?

Winner of Intel Level Up Game Demo’s Best Puzzle Game Award, She Remembered Caterpillars will test your capacity for problem-solving, dropping you into puzzles of escalating difficulty, each building on the lessons of the last.


Features

  • Gorgeous artwork from Symmetrain (IGF 2014 Student Showcase Award) creator Daniel Leander Goffin.
  • 40 levels of brain-bending puzzles, with each new act presenting a fresh mechanic or a different color.
  • A haunting soundtrack by Thomas Höhl, composer for Galaxy On Fire and the well-known Deponia (1–3) franchise.
  • She Remembered Caterpillars can easily be played by the color-blind, thanks to its unique usage of shapes and symbols

Metacritic

82

Price

Max: 11,99€

~

Min: 11,99€

Reviews

“The formula was simple enough, but it ramped up in difficulty very quickly. There was a real skill to getting your head around what colours could go where and when.”
Laura Kate Dale, Destructoid

“It legitimately made me feel like I was learning something with every misstep taken and every puzzle reaching its completion.”
Evan Bourgault, Electric Sista Hood

“Definitely one to watch, very enjoyable if you like a good puzzle, a beautiful looking and sounding game!”
Alyx Jones, The Sound Architect