A narrative horror game about a school trip to a dying island and social outcasts looking for closure.
The homesickness, the nausea - nothing ever seems to go right, does it, Sammy?
As the ship docks, the students prepare to step onto the soft grass of Caelum, a small island many used to lovingly call home; no longer.
Caelum is nothing but a shell of what it once was, the stains of a brutal history taking it's toll on the island's few but passionate inhabitants. All that remains is a ghost town.
But, above all of that, something worse has been festering here for a long time, and it's begun to manifest in strange ways. A depraved being stalks the shores in pursuit of.. something.
The hallucinations will get you first; the bodies drop shortly after.
Step into the role of Sammy, a socially awkward teen forced to face the world on her own as what starts off as an uncomfortable week on a small, secluded island turns into a neverending nightmare of sickness and horror.
Daytime - During the daytime you get to explore the island. Do what you must.
Nighttime - cadaver is coming.
Evaluation - A time for self-reflection.
Fight back - The shadow hides in disguises. Different weapons, tools and the smartest your wits have to offer could
Mirror - Use mirrors to affirm that you're still you.
Friends(?) - That's new.
Puzzles - Discover the truth, whether above ground or below.
We had an arrangement - Maybe things will be different this time around.