There are
18 elemental spells from three categories: attack (10), defense (5), and utility (3).
The spells are created of Aspects of Magic (5) and Spell Patterns. Then, they can be enchanted with a currency by Lesser Runes (adding more damage) or upgraded by an upgrade scheme and Great Runes (changing the effect). The quick slot allows assigning 3 spells at a time but gives an option to quickly swap to another spell set. Mathematically, considering the combination of Lesser Runes, Great Runes, and Upgrades, there are as many as
7776 spells variants. As you progress, the spells can be disassembled in order to use the aspects components for another assembly.
On your exploration journey, you will
fight many small creatures formed from their locations such as Slimes, Mosquitoes, but also bigger creepy beasts like Rats or Spitting Plants. The main fights though, will not only require a neat set of spells and skills but most importantly the decisions to take based on your will. As RIN, the sixth child of the Creator, you will
confront five bosses - your unknown siblings.
The story of RIN, her siblings, and their Creator, the Teller of Tales, was inspired by the well-known ancient myth about Cronus and his conflict with his children. It also touches upon the overall passing of gods who must be replaced by new gods.
The creation myths seemed to match perfectly Metroidvania's dark fairy tale - no trace of man, but the importance of magic. An important motif and another layer of the script is the conflict between being obedient to authority - the father (the Creator) or freedom - the free will and responsibility for oneself and one's decisions. There are three possible endings to the story based on the choices you’ll make.