Red Ronin

Red Ronin is a Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot search for revenge.

[/url] [b]WHAT IS RED RONIN?[/b] One by one, turn by turn, kill all of them! [img][/img] Red Ronin is a Tactical Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot searches for revenge. [b]STORY[/b] After being betrayed by her former team, Red embarks with her companion bot ISAAC in a non stop revenge journey to eliminate everyone who left her behind. [img][/img] [b]KEY FEATURES[/b] [list][*]5 hours of turn-based combat through several handcrafted levels[/list] [list][*]Turn-based but fast paced unique combat system and open ended puzzles[/list] [list][*]Unveil and follow Red's revenge plot[/list] [list][*]Think before every move or slash everything in your way[/list] [img][/img] A turn-based puzzle game turned into a stylish hack 'n' slash game (or vice versa). [img][/img

WHAT IS RED RONIN?

One by one, turn by turn, kill all of them!



Red Ronin is a Tactical Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot searches for revenge.

STORY

After being betrayed by her former team, Red embarks with her companion bot ISAAC in a non stop revenge journey to eliminate everyone who left her behind.




KEY FEATURES

  • 5 hours of turn-based combat through several handcrafted levels
  • Turn-based but fast paced unique combat system and open ended puzzles
  • Unveil and follow Red's revenge plot
  • Think before every move or slash everything in your way





A turn-based puzzle game turned into a stylish hack 'n' slash game (or vice versa).

Price

Max: 6,59€

~

Min: 6,59€

Reviews

“What if you look a lightning-fast action game like Katana Zero or Hotline Miami and made it turn-based instead?”
Hardcore Gamer

“Making a boss fight out of an ice-block puzzle feels kind of awesome.”
Finger Guns

“Those of those who like to rack their brains with combat full of brutality and ingenuity and those of the enemies that Red will leave behind. For an independent studio, this is not a wrong move at all.”
Eurogamer