Poveglia

Visit one of the darkest places in Italy where hundreds of souls were forgotten in time. After an acclaimed career as a private investigator, detective William Miller takes on one last case; the disappearance of the Family Pierangelli, which has remained in mystery for over thirty years.

"Poveglia: The Island of no Return" is our upcoming 3rd person action-horror videogame. WBStudios brings part of the history of this island, immersed in a feature film that will make you live an unforgettable experience. We want you to enter the darkness of the island to unravel the truth and put an end to the darkness in this forgotten corner of the earth.

Visit one of the darkest places in Italy where hundreds of souls were forgotten in time. After an acclaimed career as a private investigator, detective William Miller takes on one last case; the disappearance of the Family Pierangelli, which has remained in mystery for over thirty years.

William Miller is a detective who was hired in 1999 by the last descendant of the Pierangelli family to investigate the mysterious disappearance of his relatives. During his flight to Rome, a tragic incident occurs that unexpectedly leaves William on Poveglia Island. He where he will be forced to face unimaginable creatures after his attempt to discover the dark truth hidden beneath the island of Poveglia.

During his exploration, Detective William finds a mansion on the island, so he begins to look for a way to access it after hearing strange noises coming from that place, what appears to be a woman's voice.

  • We control a single character.

We move around the scenario freely in search of clues, useful tools, weapons and ammunition to continue the development path.

  • Each enemy will have strong and weak points.

The best way to deal with them is to know their weak points to cause them the most damage possible. Depending on the tools used and where exactly the creature is hit or shot, critical hits can be dealt.

Poveglia: Island of non return has a high narrative component, we tell a story with an already written script, so both the story and the video game will be strictly linear, without the possibility of player choice regarding the sequence of actions that occur in the game.

  • Read the dialogues and cutscenes to follow the course of the story.

  • Move freely through the different levels, they will be unlocked as the character progresses. You can read optional texts that the player will collect in the different levels, and overcome the different obstacles that appear and the possibility of finding hidden secrets in the levels.

  • Fight as many times as you want against the enemies that are found and/or appear as you progress through each of the levels. Also you can interact with objects or memories, and manage an inventory of objects.

Making a horror-based video game requires dedication to the narrative of the environment and gameplay that the user will have. Maintain the limit between the feeling of weakness and being able to defend yourself against creatures in critical situations. Added to the entire narrative, it makes it a work very dedicated to detail, both in environments, level design and the way the story is shown.