This sample game is a simple 2D side-scroller shooting game. Please use the objects for reference. All materials included in this project can be used freely.
Your vehicle can fire normal shots and perform a close-range attack combined with a dodge technique, and you can also capture enemies and use bombs for wider-ranged attacks as well.
If your energy hits 0, you'll have to restart from the beginning of the stage, but if you're touching a flag, you can restart from that point.
Your score, energy level, and number of bombs are displayed onscreen.
●How to Level-up and Enhance Your Vehicle
Each time you defeat an enemy, there is a chance you will receive a power-up item. Touch it for something cool to happen to your vehicle.
- Energy Restoration
- Attack Power-up
- +1 Bomb
The above are the available power-ups.
●Attack Power-up
There are three levels to attack power-ups.
1st Level: Low-speed, low-power shots
2nd Level: Higher-speed, higher-power beam-style shots.
3rd Level: Laser attack which fires forward, covering a wider range. There is a time limit to this level, and after a set amount of time it will be reverted to Level 2.
●Stage Details
The first stage is set up like a vertical cave, with two types of enemies appearing.
Make it to the deepest level to clear the stage.
The second stage features an industrial-style background, and features two new types of enemies not appearing in the first stage, as well as one boss enemy.
Defeat the boss to clear the stage.
●Controls (Xinput-compatible controllers)
Up/Down/Left/Right: Move
B: Normal Shot
Y: Close-range Attack (combined with Dodge)
X: Bomb
A: Capture Enemy (optional when touching an enemy)
●Controls (Keyboard)
Cursor keys: Move
Space bar: Normal Attack
C key: Close-range Attack (combined with Dodge)
X key: Bomb
Z key: Capture Enemy (optional when touching an enemy
●Development Environment
Ver.1.0.4.2
*Bugs may occur when using other versions.
●Stored Area
Select "Sample" to display the sample project.
If it is not displayed, please try uninstalling and reinstalling.