Perennial Order

Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors. Explore a lore-filled and eldritch land alone or with a friend, all in a realistic painterly style.

Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.



Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style.

David vs. Goliath Combat


  • Uncover a unique boss around every corner that will test you in different ways.
  • Intense combat that utilizes twin stick melee controls.
  • One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.

Captivating 2D Style


  • A painterly 2D art style with a dark fantasy inspiration.
  • Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
  • Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.

Plagued by Nature


  • Immerse yourself in a dreary land where unspeakable horrors roam.
  • Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
  • Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.

Bonded Journey


  • Experience the entirety of Perennial Order from start to finish with a friend.
  • Local and Online Co-Op.

Key Features


  • Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
  • One-Hit-Death | Every combat choice matters.
  • Minimal UI | Nothing to clog up the screen to add to the atmosphere.
  • Intriguing NPCs and World | A world worth exploring.
  • Online and Local Co-Op | Bonded Journey mode. 2 player adventure.

We like to describe Perennial Order as Hollow Knight meets Titan Souls - a beautiful dark atmosphere to explore, with boss-rush focused gameplay.

Developed by Gardenfiend Games

James Markiewicz | Programming

Vincent Van Hoof | Art

Miguel Félix | Animation

Julian Crowhurst | Music / Audio