No More Deep

Experience survival horror in this first person shooting game - No More Deep. What mysterious force has turned this once-thriving Gothic town into a ghost-ridden ruin? Come and experience this eerie, spine-chilling tale for yourself.

No More Deep is a first-person shooter and puzzle-solving survival horror game that tells a bizarre yet captivating story.

In the game, you play as Jack, returns to his long-lost hometown and encounters the dismembered ancient goddess, Elsalia. She pleads with you to help her reclaim her beauty, sanity, and desire.


Collect resources and craft a variety of unique items to survive in this world.


Experience immersive horror through seamless transitions between CG and first-person gameplay.

Immerse yourself in a cinematic, dramatic storyline experience.


Story Summary:

Wenster Town was once a flourishing settlement renowned far and wide, but after a meteorite incident, it faded into oblivion. When the protagonist, Jack, returns to the town that raised him, he discovers everything has changed. The village haunted by creatures known as “Worm-Men”. He meets a beautiful woman named Asalia, who claims to be the “goddess” of the town—yet she seems deeply intertwined with the “Worm-Men”. What force turned this prosperous hometown into a desolate ruin? What secrets lie behind Asalia? And what is the“Worm-Men”? Players will guide Jack through the abandoned streets and the hidden world within, facing horrifying creatures and mysterious powers to unveil the secrets buried for so many years.

Key Features:

  • An immersive bodycam system that delivers an exceptionally realistic horror experience

  • A distinctively designed Victorian Gothic town created with Unreal Engine 5

  • The latest UE5 MetaHuman technology, bringing the protagonist to life with realistic facial expressions and animations

  • Intense, adrenaline-pumping combat against a variety of monsters and formidable bosses

  • Comprehensive clue-inspection, item-inspection, and assembly systems, plus robust resource gathering and allocation mechanics

  • An immersive dialogue system offering an RPG-like experience, where different choices lead to various quest outcomes

    The game is developed independent by myself from idea to package. I only got help from one of my artist friend. If you like this game, feel free to follow my social media in the steampage.