Low Light Combat

Low Light Combat is a free competitive multiplayer shooter where light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit.

Release
Steam
LIGHT IS YOUR WEAPON
Low Light Combat is a free competitive multiplayer shooter where light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit.

TIME IS YOUR LIFE
In LLC, your health, ammo, and stamina are all tied to a single resource: Time. That means everything from firing your weapon and taking damage, to sprinting and shining your flashlight will all deplete your time. To replenish your time you must either defeat other players, or touch the reactor found in the middle of the map. But you must act fact because time... is fleeting.

ONE OF THE FIRST GAMES TO USE UNREAL ENGINE 5
LLC is one of the first games ever developed using Unreal Engine 5 Early Access, which means it takes full advantage of Lumen, which powers the real time dynamic global illumination featured in the game, and Nanite, which enables an astounding level of detail in the geometry.

OPEN SOURCE FOR EVERYONE
LLC is completely open source, so if you want to dive headfirst into the project file and learn how we did what we did, you can do so. Regardless of if you're a big name developer or a hobbyist programmer, any and all can learn from Low Light Combat.
You can download the source code here!

FEATURES
  • Multiplayer matches based around light and time management
  • Rapid day/night cycle
  • Realistic real time dynamic lighting
  • Cutting edge engine technology

FAQ


How much does Low Light Combat cost?
Low Light Combat is completely free.

How many people can play Low Light Combat together?
We recommend servers of no more than 10 players for the best LLC experience.

How long was Low Light Combat in development?
We developed this game for just over a month to see what we could make with UE5.