
KNOCKOFF is a first of its kind Isometric Fighting Game made by one person over the course of four years in between school, work, and other life obligations. Featuring a blend of bullet hell mechanics and fighting game combat, this whacked up Mall Brawler is like nothing you've ever seen~!
KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...
It is a small indie project made in my spare time. It features a blend of bullet hell mechanics and fighting game combo-heavy combat.
After beating a scenic tutorial and wicked boss fight, you earn the local and online PvP modes for fun battles against CPUs, other Players, or peer to peer online.
For those who are excited to play the story, my sincere apologies, the story mode is still in development..
If you would like to see the full game, please support development by donating!
Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.
-PLUSHCATBOY