This template is the first party GameCreator game template - 《Jump of Sky》. IIt is a ACT game template without any built-in combat system.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
Use difficulty
★★
Joystick and SteamDeck support
Core functions
The following is a demonstration of some functional effects
● Self-developed lightweight physical system: gravity, movement, multi-section jump, sprint, climbing, etc
● Water world, with additional resistance in water
● Climbing ability, which can make climbing ability after picking up relevant item
● Conveyor belt and pushing object
● Hidden block: it will appear after touching
● Key, lock, switch button
● Moving block and load
● Ice: When the movement stops, there will be additional inertia to make the character slide
● Speed block: it will move more slowly when standing on the speed block
● Elastic block: after touching, it will bounce the player in a certain direction
● Condition blocks: these condition blocks will disappear automatically after picking the specified item
● Trap: the character will die after encountering the trap
● No jumping block: you can't jump when standing on the no jumping block
● Jump refresh block: the number of jumps will be refreshed after touching the jump refresh block, and it is allowed to jump again
● Vanishing block: standing on the disappearing block, the block will gradually disappear, and then automatically appear after a period of time
● Sensing block: sense the jumping behavior of the player, and disappear or appear after each jump
● Transfer block: can be transferred to the specified coordinate or scene
● Indicator: the preset prompt text can be displayed after contacting the indicator
● Archive block: it can be archived immediately after touching
● Various props: such as keys, gold coins, multi-section jumping props, sprint props, climbing props, transformation props, etc
● More features are waiting for you to experience!
How to use the template
● Draw the tile on the map to make the terrain
● Place the function block on the map
● Start the game
Advanced Extension
● The trigger and force module allow visualization to achieve various physical effects (such as climbing, conveyor belt and other functional blocks)
● The avatar allows the bounding box to be designed frame by frame to dynamically change the collision volume during playback
● Advanced developers can modify and extend script programs and make plug-ins
Rules on material utilization
● The built-in materials of the template is allowed to be commercially available.
● If it is used in a non GameCreator engine, you need to purchase GameCreator software and indicate the source of GameCreator
● It is not allowed to resell slightly modified material versions, but free sharing is allowed and must be the same as this rule.