FolkOrigin

Start taking control of the map and build buildings, recruit units, fight monsters and conquer enemy villages. It's a 2D game in which you move on a hexagonal map. A strategy game combined with an RPG game. All in the times of the early Slavs. More information soon...


...is an RTS game with RPG elements, where the entire world is set on a 2D hexagonal map. The main objective is to expand the settlement in a way that ensures production and extraction of as many resources available on the map as possible. Well-planned allocation of workforce results in effective resource acquisition necessary for trade, enriching our settlement, and providing units with the ability to craft items that enhance their individual characteristics. A well-trained and equipped unit is key to defending the settlement, conquering successive zones on the map, and surviving in a world full of Slavic monsters.


Work on the project began in September 2023. Together with my younger brother, we are creating a game where he focuses on 2D graphics - drawing buildings, landscapes, characters, and other elements, while I handle the remaining aspects of production - coding, testing, writing game content, publishing, creating trailers, and much more.
Our project, the game, has been made available in early access to showcase what we're working on and gather constructive feedback to help us develop the project in the best possible way, eliminating errors and refining gameplay.
Overall, we're working on a game that we've dreamed of and want to play ourselves :)


• 29 buildings to build
• 24 raw materials
• 48 different items in your inventory
• 28 enemy units
• 17 units for recruitment
• mode: tutorial - tutorial mode is a game mode in which the player is introduced step by step to the basic mechanics related to the development of the settlement. The tutorial is under constant development.
• mode: free play - free mode is a game in which the player develops his settlement, recruits selected units and modifies their skills in any way. The difficulty level depends on the challenges the player pre-sets before starting the game. Regardless of how difficult the game is, remember to build your settlement in such a way as to be prepared for upcoming threats, such as bandits and Slavic demons.


• adding/improving animations and appearances of character buildings * - in progress
• diversity of landscape * - in progress
• amulets that increase stats * - in progress
• runes granting special skills **
• Steam achievements**
• ability to recruit exotic units**
• improving the layout of UI panels and buttons ** - in progress
• development of tooltip content ** - in progress
• summary of the completed game ** - in progress
• BALANCE of valuation of raw materials / items / units ** - in progress
• crafting - producing items *** - in progress
• ambient, sfx *** - in progress
• individual skills of units *** - in progress
• gameplay recording system *** - in progress
• weapons production ***
• building defensive structures ***
• game mode: hunting ****
• game mode: survival ****
• game mode: map domination - multiplayer *****!!!

(* - level of difficulty of execution)

Audi 𝄞 - AlkaKrab