Dome-King Cabbage

A short visual novel set in the world of a monster-collecting RPG. Grappling with their ability to perceive reality through an RPG lens, Mush navigates their way to a job interview for the enigmatic title of “Dome-King.”


“Cobysoft Co.’s monster-collecting visual novel is a glimpse into a gorgeous, chimerical 3D world inspired by ‘90s game box clay dioramas – but made purely with software.” - Edge

“I scarcely have an idea what's going on here, but it looks delicious.” - Rock Paper Shotgun


Dome-King Cabbage is an award-winning visual novel about a cloud-person named Mush nervously making their way to a job interview. Mush has to grapple with their ability to perceive the world through the lens of a monster-collecting RPG.

After getting in tune with their newfound extrasensory powers, Mush is drawn to Crumb Island, an elusive site where they can get the enigmatic title of “Dome-King.”



The narrative is told through an unmistakable, perception-bending style by the solo-developer Cobysoft Joe. Dome-King Cabbage is a vibrant collection of psychedelic visuals, warbled beats, and colorful stories that connect in a harmonious way because of this singular vision.