Demo Version
This version is a DEMO.
Players can experience four chapters in this demo, with each chapter offering approximately 5 hours of gameplay.
In these first four chapters, you will gain an understanding of the overall world view and main characters of the story, and you will be able to play through about half of the content from the full version of the game.
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■Story Overview
If you reach the top of the tower, your wish will come true."
Thirty years ago, such rumors spread across the continent of Rix. The central tower of this continent suddenly appeared one day alongside a volcanic eruption. Many entered for fame, curiosity, or adventure, but none returned alive.
Until a young man appeared, unveiling the mysterious veil of the tower. However, this forced him to lose everything important, bearing the burden of powerlessness alone for the rest of his years.
Now, with the emergence of a new evil force, he and the companions he met along the way embark on a journey to protect the sacred stone under the orders of their predecessors.
Can he change the threads of fate this time?Game Features
★ Suitable for both casual and hardcore players
The game offers a difficulty selection feature, allowing you to play "Difficulty 1" to quickly advance through the storyline or choose "Difficulty 2" or even "Difficulty 3" to immerse yourself in the game's rhythm.
Additionally, you can use the "CTRL" key to speed up the pace during dialogue and combat, ensuring there are no slow-paced moments.
★ AP-based Turn-based Combat
Introducing AP action bar elements into turn-based combat, both playable characters and enemies have their own AP action bars.
Use various skills and items to manipulate the AP action bars of both sides to gain the upper hand in battles.
★ Numerous interesting and unique skills
The game emphasizes synergy between skills, characters, and equipment, ensuring each skill has its uniqueness. Combining different character skills and equipment enhances the chances of winning battles.
Moreover, the GP system is implemented for skill learning, allowing players to allocate learned skills based on different enemies, adding to the fun of the game.
★ Formation and Strategy
In addition to the AP action bar and numerous unique skills, there are battle formations to arrange, making battles more tactically strategic and clarifying each character's role in combat.
★ Cute small monsters and hardcore challenging bosses
The game's combat design aims to reduce repetitive tasks, allowing players to quickly defeat small monsters and challenge numerous unique and challenging bosses without feeling overwhelmed by repetitive tasks.
★ Classic RPG Elements
Various classic elements of adventure RPGs are present, including house looting, maze solving, equipment synthesis, and fostering goodwill between protagonists.