
A cooperative psychological horror where the house manipulates each player differently. Share clues, question reality, and find out who — if anyone — makes it out together.
The doors of Blackwood Manor close behind you — and your friends.
What follows is not a fight for survival, but a test of trust.
Quiet Soul is a first-person cooperative psychological horror where the house itself is the enemy. Built from the ground up for multiplayer, the game turns communication, perception, and shared decision-making into sources of fear.
Each player experiences the manor differently.
What you hear, see, or discover may not be real — or may not be shared.
To progress, you must talk.
To survive, you must trust.
And the house is designed to break both.
Co-op Horror Built for Multiplayer: No combat. No scripted chases. Progress depends entirely on teamwork, discussion, and observation.
Asymmetric Player Perception: Subtle differences in sounds, visuals, and environmental details ensure that no two players experience the manor the same way.
The House Is the Monster: Dynamic lighting, spatial audio, and environmental manipulation make Blackwood Manor a living, hostile presence.
Cooperative Environmental Puzzles: Clues are divided between players. Solving mysteries requires coordination, timing, and shared reasoning.
Narrative Through Exploration: Uncover the manor’s history through environmental storytelling, cryptic notes, and fragmented memories.
Nonlinear Progression: The mansion opens based on player choices and discoveries. There is no forced path — only consequences.
Not Everyone Escapes: The house does not play fair. Survival is never guaranteed for every player.
Quiet Soul is a slow-burn, atmosphere-driven co-op horror for players who prefer psychological tension over action — inspired by Gone Home, The Room, and Amnesia, reimagined for multiplayer.
Enter together.
Communicate carefully.
Leave only if the house allows it.