Decypher strange computers, unravel modified tape players, and unlock impossible doors. Point and click your way around a mysterious basement in this challenging escape room game! Can you uncover what secrets are hiding in the dark when even time and space are against you?
An impossible object lost to time. An eerie basement hiding an untold story. A seemingly innocent game begging to be played. That's what greets you when the elevator doors open and you stare into a room you've been trying to find for years. Just what happened down here? Only you can find out by exploring this abandoned room and unlocking the devices strewn around it. Point, click, flick, and rotate your way through a huge variety of different types of puzzles safe in the knowledge there is an in-built hint system if you ever get stuck. That old monitor glowing in the distance looks like a good place to start...
Welcome to CRT7, an escape room puzzle game about power, obsession, and regret from the award-winning creator of SOLAS 128.
Figure out how the monitor works
Play games to generate power and bring the room back to life
Explore the room and decypher mysterious devices to progress
Uncover why you are here...
Procedurally generated music which reacts to you playing
A dark narrative about creation to piece together
One (1) fully rendered 3D room to explore
Strange retro devices to prod and poke
A state-of-the-art* in-game phone with hint system
A challenging mystery for fans of escape rooms
An immersive creepy atmosphere with no jump scares
*for 2010
CRT7 has been made with consideration of accessibility from the ground up. Below are the major features, but please try the demo to make sure the game is playable for you!
No reliance on colour alone for any puzzle
No musical ability or tone recognition required for any puzzle
All speech is subtitled by default
A full hint system including text hints and hotspot identification
Rebind the mouse clicks to keys, or controller buttons
Change movement modes to help with motion sickness
Override monitor colours and/or add extra light to help avoid eye strain
Change in-game written text to printed format
Change the size of the cursors to make them more or less visible
An option to reduce flickering light effects
Some games have timers, but you can play games multiple times to progress
Amicable Animal – Developer & Designer
Luci Holland – Additional music & sound