Angeline Era Demo

The demo for Angeline Era, a fast-paced, nonlinear, 3D Action-Adventure with intense boss fights! Venture into an ancient land of Angels and Fae, as you slash and shoot through a lush world filled with outrageous hazards, charming creatures, and unholy abominations.

Additional content

This is a DLC for Angeline Era.
This is a demo! Progress does not carry over to the main game, and there are no story spoilers. However, you visit levels from the final game.




Bump into enemies to automatically attack--no attack button needed! This fast-paced and athletic combat experience is easy to pick up, but difficult to master. Intense boss fights will test your skills!



Explore the nonlinear overworld however you’d like. Challenging, ancient ruins sit near quiet forests, each filled with outrageous hazards, charming creatures, and unholy abominations.

Hunt down the beings who plague the esoteric land of Era. Within an intertwined history of Angels, Humans, and Fae, seek the truth of Angeline Era!


  • Fast-paced combat combining buttonless Bumpslashing, ranged gunplay and jumping!
  • Eclectic levels filled with moving walls, deadly volleyballs, sentient hammers
  • Inspired by action throughout gaming history, from the early Ys entries to Elden Ring
  • A thrilling Arcade Mode for players looking for a classic and deep challenge
  • Mix and match upgradable weapons and armor for alternate playstyles
  • A nonlinear world! Explore freely, and search the overworld for hidden levels and secrets
  • A challenging core experience, with multiple difficulty and approachability options
  • A world influenced by Irish fantasy and arcane Christian myth
  • Follow the mind-bending journey of ex-G.I. Tets Kinoshta as he searches for Truth in a chaotic world
  • From the creators of Anodyne 2 and Sephonie, Melos Han-Tani and Marina Kittaka!

Reviews

“(Demo Review) Finding the safe spots to land in a room full of enemies, picking your places to go for the bumpslash, and making sure to prioritize the most dangerous enemies in the process, it makes every combat encounter so fun to approach. [...]I'm being so real when I say I never knew what was waiting for me in any level, and when a game can truly capture that feeling of surprise, it accomplishes something special.”
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