Detective Lee Kang-ul, who writes mystery during the day and novels at night. He visited Eugene University with his assistant Yoo Ha-na. The expert needed for the request personally, however, was found dead outside the school. A professor brutally murdered by someone with a grudge. There were three college students inside the building where he was murdered.
Collect clues and refute the testimony! The culprit is in here! The second mini project, "Lost Report 2" presented by Eugene Games, begins now!
Overview ==================== Genre: mystery game. Playtime: (Based on normal difficulty level) 40 minutes to infinite minute Method of progress: Evidence and clues are collected within a limited time, and the truth is revealed through subsequent reasoning. Difficulty in reasoning: (normal level) ★★☆☆☆ (Medium) (Hard level) ★★★★☆ (High)
The function of the game ==================== The game has a system that collects physical evidence while wandering inside the building, and a system that collects evidence through conversation with witnesses. Unlike the previous work, there is a pop-up where you can check the clues you have acquired, and there are several collection elements everywhere in the building. If the previous work provided difficulty through a limited number of questions, you will be able to experience the difficulty through a limited time in this work.
Guidance on the connection with my previous work ==================== The game has an indirect connection with "Lost Report: Death of College Sleep Medicine." One of the characters in the previous work appears as an omeake, but we prepared it so that you can understand it well even if you don't know the story of the previous work.
About the difficulty level ==================== The game limits the character's movement, evidence collection, and movement range over a limited time. The time required is adjusted according to each level of difficulty, which is directly related to the relaxation of the game. In terms of easy difficulty, some clues are lifted in advance and the time required is reduced, making it relatively easy to clear. Usually, clues are not lifted at the level of difficulty, and the time required slightly increased, leading to urgent play. In terms of difficulty level, the time required has increased significantly, so the user has to configure the clear route in advance.