You are a young shaman on your travels that arrives in a mysterious village. It's autumn. Pumpkins are ready for harvest - and so are the souls of the villagers! This is the prologue of ZpellCatz, an ARPG with a dark campaign, exciting boss fights, hundreds of epic items and - of course - cats.
Hey there, fellow Catz! Today I want to announce the start of ZpellCatz' closed beta. Want to know more about the beta or join the playtest yourself? Read on.
[b]Closed Beta Start[/b]
The closed beta starts on [b]September 1, 2023 at 16:00 CEST[/b].
Living in another time zone? This might help: [url=http://www.worldtimebuddy.com/event?lid=12%2C8%2C4673353&h=12&sts=28225320&sln=16-17&a=show]http://www.worldtimebuddy.com/event?lid=12%2C8%2C4673353&h=12&sts=28225320&sln=16-17&a=show[/url] (I'm not affiliated with worldtimebuddy).
[img]{STEAM_CLAN_IMAGE}/40273531/e408fdd5dcb9a3c17371f61bc75c07f5cd5831c6.png[/img]
[b]How to Join?[/b]
It's important to request beta access [b]before[/b] September if you want to have a chance to play on Sept 1. Visit [url=https://store.steampowered.com/app/1447700/ZpellCatz/]ZpellCatz' Steam page[/url] and click "Request Access". Feeling lost? Check out this screenshot:
[img]{STEAM_CLAN_IMAGE}/40273531/d52534fd450f2058b325f6f6fb522a50a9b0d916.png[/img]
Note: About 50% of the requesters will get access right away, the rest has to wait for the next beta patch.
Why? Because playtesters are a very, very valuable resource. The beta will grow over the next few months and I would be really glad to receive feedback from fresh players every patch. Always grating access to about 50% of the requesters should result in a constant stream of new players (and hopefully new feedback ^^ ). Let's see if the plan works. So, if you weren't lucky on Sept 1, chances are good that you'll be able to join the beta with the next version.
[b]What to Expect?[/b]
ZpellCatz isn't 100% finished yet, but there's enough content to play for some hours. Overview:
Available content:
[list]
[*] All hero classes (Mage, Druid, Shaman)
[*] All path classes (Fury, Tranquility, Twilight)
[*] Acts 1 - 3 (main quests, side quests, story, NPC dialogues)
[*] All craftable tier 1 and tier 2 epic items (about 120)
[*] 2 Familiars (Bashu & Loki - AI controlled only at the moment)
[/list]
Currently missing (or locked) content:
[list]
[*] Acts 4 - 6 (story, NPC dialogues)
[*] A special dungeon + boss for the final main quest
[*] "End Game" system implementation (after the story / main quests)
[*] 3 Familiars (unlocked in later acts)
[*] Two player coop (Familiars can't be controlled by players yet)
[*] "Hardcore" (perma death) mode
[*] Stash / shared stash
[*] Digital Deluxe version content
[/list]
[img]{STEAM_CLAN_IMAGE}/40273531/25a64350c9d49b7b341919cd186b277f647d56f3.png[/img]
[b]Please Give Feedback![/b]
I spend quite a bit of time playing ARPGs and I'm trying to add some of the interesting ideas to ZpellCatz. However, I'm just a solo game developer with a single perception and a single set of opinions. To be able to make ZpellCatz a great game, I need your perceptions of things and your opinions.
So, [b]please give feedback[/b]!
:-)
Ways to give feedback:
[list]
[*] Join my Discord server: [url=https://discord.gg/D6CkrUu]https://discord.gg/D6CkrUu[/url]
[*] ZpellCatz playtest Steam discussions: [url=https://steamcommunity.com/app/2423250/discussions/]https://steamcommunity.com/app/2423250/discussions/[/url]
[*] There's a "Feedback" button ingame (main menu & pause menu beneath "System")
[/list]
Thanks in advance!