"Żmija" part 2 - Bootcamp

WARSAW RISING: City of Heroes

WARSAW RISING: City of Heroes is a challenging turn-based tactical RPG set in an occupied capital during WWII. Pick your heroes. Navigate historic streets. Confront occupiers. And try to survive the 63 days of hell in this historically accurate portrayal of Poles fighting for their city.

Ding, ding, ding! The progression update is here! Because this is such a big change to how the underlying systems of the game work, we've made a new Feedback topic for these changes exclusively. [url=https://steamcommunity.com/app/1026420/discussions/0/1752399266008348077/]You can find it here[/url]. Please let us know if things now feel better, worse, easier, harder or anything else you can think of! We'll be tweaking the balance of the new XP systems in the upcoming days, before the patch goes to the public branch to make sure it's balanced well. So here's what you get in this patch. [h1]Experience Points[/h1][list] [*] Your characters now gain XP by completing certain tasks in the game, like fighting enemies or completing Missions. [*] XP can be spent on acquiring new Skills and Perks. [*] Characters no longer have to follow a randomized progression tree. All Skills are available for purchase from the get go. [*] XP is unique per character. [i]That's a nice, powerful Franek you have there. Shame if something would happen to him...[/i] [*] Commendations can be used to grant additional XP points to any character you want, even ones that did not participate in a given mission. [/list] [img]{STEAM_CLAN_IMAGE}/34601314/e3d436ea57feabdeedf70326fcc9a8f27299261d.png[/img] [h1]Challenges[/h1][list] [*] Two optional challenges are now generated in each battle you fight [*] These are small objectives like achieving victory without moving, avoiding a certain type of ammunition, prevailing in a set number of turns, etc. [*] Completing these optional challenges will net you additional XP for all participating characters [/list] [img]{STEAM_CLAN_IMAGE}/34601314/cbf347b4ba12af17dfe19e9960345477ad4f95ee.png[/img] [h1]Perks[/h1][list] [*] Characters can now buy Perks by spending XP in addition to Skills [*] Perks confer passive bonuses to attributes, like Accuracy, Health, Resilience, etc. [*] There are over 20 perks available to buy for each character [/list] In additional to all that we have also fixed the bug with Steam achievements popping up only after the game is closed. Enjoy and let us know what you think!