ZEPHON Demo 6 (Apr 4th to Apr 9th & Apr 25th to Apr 30th)

ZEPHON

From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?

The sixth playable demo of ZEPHON will be available from April 4th (@ 12 pm CEST) to April 9th (@ 12 pm CEST) and from April 25th (@ 12 pm CEST) to April 30th (@ 12 pm CEST) on Steam. The biggest change in this demo is the additions of the Honorable Aristocrat leader. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ [i]This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 4 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.[/i] [h3]Changes in Demo 6[/h3] ## New * Added Honorable Aristocrat leader: *“Oh, you simply must try one of these. Deviled Abkluth eyeggs, my chef pulled the spines by hand. Eine Delikatesse, I won’t take no for an answer!”* * Added The Summoning quest. * The AI now condems certain diplomatic relationships with a third party based on their own relationship with the third party. * Breaking peace, a trade agreement or an alliance within 10 turns of entering it now makes a player Untrustworthy for 20 turns. * AI players condemn Untrustworthy players. * Select unit and select city hints now mention the player name (useful if color blind). ## General * Don’t allow disbanding, equipping or unequipping units you’re not owner of. * First contact now also triggers when an outpost or city tile of another player is revealed. * Blink incoming call so it's harder to miss. ## Balance * Increased research costs by approximately 50%. ## Bug Fixes * Adjusted Vulkan device scoring to use order of devices as tiebreaker for otherwise equally scored devices. * Changed normal texture buffer format for wider hardware support. * Make sure player influence amount is always shown in the Concordat shop, even if the player name is very long. * Fixed Cr'la's Gambit not always sacrificing one model. * Fixed river resource bonuses not showing on the tile hint. * Fixed double movement from assault transports. * Fixed Pathcutter applying permanently instead of 1 turn. * Fixed percentage bonuses of certain player traits applying twice on certain outposts. * Fixed temporary weapon traits like Low Power not showing on clients in multiplayer. * Ending turn declines all calls. * Fixed diplomacy actions that do not require accepting call sometimes not getting through. * Fixed not being able to call someone while there are pending calls. * Fixed Bunker sounds. * Fixed destroyed cities not exploding for clients in multiplayer. * XML parser support for escaping < and > with \.