Y7S2 Testing Grounds

FOR HONOR™

Fight alone or with friends in For Honor, a third-person hero-based melee fighting game. Enter the chaos of war as a Knight, a Viking, a Samurai, a Wu Lin, or an Outlander. Fight in brutal PvP and team-oriented modes, or play the thrilling story campaign.

[b][h1]Y7S2 Testing Grounds Detailed Changes[/h1][/b] Greetings warriors! Welcome to For Honor's Y7S2: Vengeance. Kicking off the new season, from June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live build. To help us determine what makes into the live game, we need your feedback, so be sure to participate! In case you missed it, we went over this season's Testing Grounds in our [url=https://www.twitch.tv/videos/1841005433]Y7S2 Warrior's Den Season Reveal Livestream[/url]. You can check out the Fight Team going over all the details listed below. [img]https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3RB6yXxcdaxqL5mxj2bQZR/b6ede6a64aee88a0017ab1750ff18076/Helix_FH-S26_SeasonKeyart_FINAL.png[/img] [b]Lawbringer Testing Grounds:[/b] [list] [*] Impale after Parry now 1100ms (from 800ms) [*] Remove Super Armor on Heavy Finishers [*] Parry to follow up heavy branching now 600ms-700ms (from 500ms - 666ms) [*] Impale Follow-Up changes reverted [*] Removed Long Arm after Guard Break [*] Long Arm no longer pause or drains stamina [*] Back throw distance reduced in the last movement phase to 5 (from 10) [*] Remove stun on Top Heavy after Parry [*] 2nd Heavies damage now 26 (from 20) [*] Parry Top Heavy Finisher damage now 25 (from 32) [*] All Heavy Finisher damage is now 28 (from 30-32) [*] Dedicated Light parry punish damage now 12 (from 16) [/list] [b]Bash Speed Change Testing Grounds:[/b] [list] [*] Gryphon Dodge Forward Bash Strike is now 466ms (from 500ms) [*] Centurion Dodge Forward Bash Strike is now 433ms (from 500ms) [*] Jiang Jun Dodge Forward Bash Strike is now 400ms (from 500ms) [*] Shugoki Dodge Forward Bash Strike is now 466ms (from 500ms) [*] Kyoshin Dodge Forward Bash Strike is now 433ms (from 500ms) [*] Gladiator Dodge Forward Bash Strike is now 400ms (from 500ms) [*] Zhanhu Dodge Forward Bash Strike is now 466ms (from 500ms) [*] Shinobi Dodge Forward Bash Strike is now 433ms (from 500ms) [*] Jormungandr Dodge Forward Bash Strike is now 400ms (from 500ms) [*] Lawbringer Dodge Forward Bash Strike is now 433ms (from 500ms) [*] Conqueror Dodge Forward Bash Strike is now 466ms (from 500ms) [*] Conqueror Dodge Forward Bash earliest branching is now 300ms (from 100ms) [/list] As a reminder: The Testing Grounds is meant to test changes to heroes and fight mechanics before they make it into the live game. These changes aren't guaranteed, so to help us determine what makes into the live game, we need your feedback! So be sure to participate and send us your feedback!