Xenon Racer - Patch notes #2

Xenon Racer

It’s the year 2030, the era of flying vehicles. A one-off championship for wheel based vehicles has been organised, with cutting-edge electric cars boosted by Xenon gas. Drift through cities like Tokyo and Dubai as fast as you can and claim eternal glory!

Hi everyone! We just published another patch, and this time we're bringing more balancing fixes for difficulty and AI, graphical updates and performance! Here's the full notes: [h1]Gameplay updates[/h1] [list] [*]Fixes in AI behaviour. AI will crash less into walls and have less unexpected movements [*]Fixes in AI difficulty, which result in less unfair situations [*]Balance fixes between Easy, Normal and Hard difficulty. There should be a more logical elevation in difficulty now [*]Fixed respawn points on all tracks [*]Fixed tuning performance on GT LM01 P [*]Fixed performance of middle wing on GM LM01 P [*]Fixes in Checkpoint mode, both in edge mode and championship [*]Fixed problems with binding keys [*]Fixed problems with binding keys with steering wheels [*]Removed rear view mirror when racing without any opponents [*]Fixed problems with unlocking achievements and parts in Time Attack and in multiplayer mode [*][b]Added skin for LPN05[/b] [/list] [h1]Technical updates[/h1] [list] [*]Graphical fixes for added performance [*]Fixed Leaderboard crashes [*]Fixed some sound and music issues [*]Fixed a UI error in Championship mode [*]Fixed invisible wall in Dubai tracks [*]Fixed Camera problems during the tutorial [*]Improved performance on Tokyo, Cote d'Azur and Lake Louise tracks [/list] That's it for now, but keep your eyes on here for any future updates! If you haven't yet, join our Discord: https://discord.gg/8C4VYkP See ya! -Marten