XCOM: Chimera Squad Patch Notes

XCOM®: Chimera Squad

XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.

Today's patch includes fixes for the following issues: [b]Performance[/b] [list] [*] Improved stability/performance while loading. [*] Improved stability in Tactical. [/list] [b]Tactical[/b] [list] [*] Fixed a bug that could cause units to sometimes float above the ground. [*] Fixed a bug allowing conflicting modifiers on breach points. [*] Fixed a bug causing breach items to display incorrect usage text. [*] Fixed a bug allowing Psi-Zombies to attack from too far away. [*] Fixed a bug causing Shrapnel Grenade targeting to display incorrectly. [*] Fixed a bug causing an inaccurate Encounter count in multi-map missions. [*] Fixed a bug allowing a Sectopod to spawn too early in the Gray Phoenix Takedown. [*] Fixed a bug that could allow Patchwork to take infinite actions. [*] Fixed a bug preventing hit/miss VO from playing. [*] Fixed a bug that could prevent Cherub from moving. [*] Rebalanced the Sacred Coil Takedown and fixed a Gatekeeper bug during the Takedown. [/list] [b]Strategy[/b] [list] [*] Fixed a bug that could cause equipment to disappear from the Armory. [*] Fixed a bug preventing Scavenger Market NPCs from showing up. [*] Rebalanced Mach Weave. [/list] [b]Miscellaneous[/b] [list] [*] Fixed a bug causing the end-of-game stats to disappear on lower resolutions. [*] Fixed a bug causing game audio to end before game credits. [*] Updated the audio listings in the game credits. [/list] [b]Launcher Update [/b] [list] [*] We have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically. [/list]