Hey everyone,
FIrst of all, thank you for all the excitement and support around the upcoming release of the game.
That said, after a lot of reflection and internal testing, I’ve decided to [b]push back the release date[/b]. Right now the user experience just doesn’t feel right - it’s not as smooth, intuitive or fun as I know it can be. And honestly, I don’t want to release something that doesn’t live up to the hype we’ve built together.
I know this isn’t the first time I’ve had to delay things, and I really appreciate your patience. This time, I want to do better in how I communicate the development process. So, starting now, I’ll be sharing a [b]transparent devlog[/b] with updates at every major milestone: from sketches and mockups to actual gameplay implementation. You’ll get to see the game evolve step by step—and I’d love to hear your feedback along the way. Devlogs will be posted in the Discord channel `#behind-the-curtain`.
If there’s one thing I’ve learned this past year, it’s that [b]I can’t do this alone[/b]. So… will you ride with me?
Thanks again for sticking with me (hopefully) - I’d rather take a bit more time and deliver something great than rush something forgettable.
Stay tuned,
Undisputed Games