WRC 8 review - a new pretender to the driving crown

WRC 8 FIA World Rally Championship

The most complete and authentic official WRC simulation yet. New physics for all surfaces, a completely redesigned career mode, dynamic weather conditions, 50 teams, 14 countries, 100 tracks, weekly challenges and an eSports mode…

Forget 0-60 - if you want to go from sitting idly on your sofa to a state of pure focus as fast as a turbo-charged Toyota Yaris WRC goes from a standstill to breaking the national speed limit, then there's really no better fix than your common garden rally game. Nothing else asks so much of its players, busying them with a relentless succession of turns and ever-changing terrain. It's an improbable sport - I still can't quite believe people are allowed to thread weaponised hatchbacks around narrow country roads at such speed - that makes for almost impossibly challenging games, and I love both all the more for it.

With Codemasters hitting a purple patch with Dirt Rally and its sequel - for my money some of the very best takes on the sport I've had the pleasure of playing - it's a good time to pound some badly-maintained roads, and Kylotonn's joining the party with WRC 8. It's a significant year for the series, having taken a year away and returning from its break revitalised and refreshed. In fact, having personally only kept a watching brief on Kylotonn's tenure on the series since it signed up with WRC 5, it feels like a different series entirely.

Well, that's not quite true, as the new direction that WRC 8 pursues can't help but bring to mind Codemasters' own recent successes. Like Dirt Rally, this is a more serious-minded affair that leans more towards authenticity than accessibility. And, like Dirt Rally, it's all the better for the approach.

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