Wot We Think: CrossCells

Deadly Premonition: The Director's Cut

Play as special agent Francis York Morgan in this open-world action-adventure as you solve the case of the Red Seed Murders and survive in a small, quirky American mountain town where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good.

CrossCells

Reviewing games of the sort Matthew Brown creates Hexcells, SquareCells, and now CrossCells [official site] can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find a foothold and then to progress and the difficulty curves vary from person to person. When I reviewed SquareCells, once I’d described how the basic elements worked it became more a task of communicating how a solution made me feel and whether the UI was any good lest I spoil any of the actual game by talking about specific niggles or posting screenshots.

Given the puzzles are so much about individual feel it felt like a good idea to make this review more of a chat between John and me. We were both supposed to be doing other things when the code for CrossCells turned up and it’s a testament to our mutual fondness for Brown’s work that we pretty much instantly booted it up and sidelined our actual work. Here’s Wot We Think: … [visit site to read more]