Wot I Think: Shenmue 3

Shenmue III

Shenmue III sees the eagerly anticipated continuation of the epic story-driven saga. Take control of Ryo Hazuki, a teenage martial artist, determined to unravel the mystery behind his father's murder and to exact revenge on the killer.

Nothing better captures the magic of Shenmue III than its save files. On one line, the current date and time; above it, the date and time this particular save will whisk you back to. Because that s what Shenmue is: time travel. The opportunity to visit a very specific moment in history. In the case of Shenmue III, China in the spring of 1987. Of course, it s time travel that doesn t fret about the butterfly effect – you spend most of your trip kicking in groins in a way that will surely curtail a few family lineages.

But this sequel is time travel of a second kind, too: a design throwback to 1999, when Shenmue was the cutting edge of blockbuster game development; then the most expensive game of all time, and one that remained so cherished that it raised 6.3 million dollars in a Kickstarter campaign. That’s 6.3 million dollars worth of permission to not change a thing, and so it has largely turned out. Does the ageing design hold up and can it make converts 20 years on? Here’s wot I think.

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