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One might t..." inertia> Wot I Think: Beatbuddy: Tale Of The Guardians | Beatbuddy: Tale of the Guardians | Gamehypes

Wot I Think: Beatbuddy: Tale Of The Guardians

Beatbuddy: Tale of the Guardians

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.


One might think, as inclined as I might be to mix the scrutiny of game design with affectionately-intended trash pop, that Beatbuddy: Tale Of The Guardians is the crux of musicality, ingenuity and design I’d write scads of lovelorn poetry for.

Not only is each level of the underwater puzzler Beatbuddy: Tale Of The Guardians named a ‘song’ and comes with a different piece of music composed by such melodic adonises as Sabrepulse and Austin Wintory, but everything in this game has a beat, the artifacts of gameplay each add a small note to an eventual symphony of rhythm and beat and song. Your very collision with other sea creatures creates music and warps environment; enemies alert you to their presence off-screen by their music slowly working in on a tide towards you. But there’s something stuck in the heart of this grand piano. There’s something slightly out of shape. There’s something off. And that hurts: because that first glorious hour is like being bedded by some baritone merman with rigorous, human-proficient hands. You feel like you are an instrument being strummed. And you settle into the rhythm of it. (more…)