World Boss – Content Update v0.1.7

World Boss

LazarBeam and Fresh present WORLD BOSS. Fast, fluid FPS gameplay. Millions of builds. Non-stop 14-player mayhem. Download NOW for FREE!

[img]{STEAM_CLAN_IMAGE}/41677266/a3c5256631deba19c1b2bddb889592e7ff779b4c.png[/img] Gladiators, This blog may as well be called ‘How many times can we say perk?’ because this update is all about balancing the literally dozens of perks we currently have in game – and adding a few new ones, just for good measure. Right off the bat, we’ve reduced the max level from 30 to 25. This means players can prestige earlier and perk up even faster. What a perk! Now, we know you’re wondering, ‘what have you done to our precious perks that are already in-game?!’ – but don’t worry, we’ve given them some love. Many perks have received an extensive amount of changes. For some, tier levels have been lowered and some stats have been refreshed to keep the playing field even. One of the biggest changes for this update is that we have added five new perks. We want to continue to give our legendary players more build options on their path to becoming the World Boss: [list] [*][b]Gem Magnet:[/b] This handy perk creates a magnet-like area of effect that causes gems to gravitate to players from further away. Players will gain 50% additional range on gem pickups. This is how I win. [*][b]Lunch Money:[/b] Each time players get that sweet Melee kill, they will be rewarded with a drop of 50 EXP worth of gems. [*][b]Ignition:[/b] A truly epic Perk that grants the player infinite ammo while on fire… muy caliente! [*][b]Damage Range Increase:[/b] A damaging blow for your enemies, this perk extends weapon damage fall-off. This will add 10% to each damage range tier. Does what it says on the tin. [*][b]Throw Distance:[/b] Increase the distance range that equipment can be thrown. Players will reap the rewards and have 35% more range and force when throwing equipment. [/list] I bet you’re thinking, they sure have said the word perk a lot. Well we’re about to say it a couple more times… With the exciting arrival of all the new perks, some existing ones have received tweaks. We have removed the XP Loss Reduction perk, as well as ALL debuffs from Epic perks, making them even more powerful than ever! But that’s not all! We have continued to update weapon and equipment balancing to ensure that fights are always fair. As well as this, this update squishes various bugs, such as player collisions with environmental objects, various fixes for drones, and fixes for the generators not showing the correct amount of health. Perk patrol, activate! It’s time to hunt down those new perks and create the ultimate World Boss build… see you in the arena! Make sure to read about all the changes below and keep your eyes peeled for more information on the next Update. [h2]Release Notes[/h2] [h3]Features and Content[/h3] [b]Perks[/b] [list] [*]New: Gem Magnet Perk [*]New: Lunch Money Perk [*]New: Ignition Perk [*]New: Damage Range Increase [*]New: Throw Distance [*]Debuffs removed from Epic perks [*]XP Loss Reduction Perk removed [/list] [b]Perk Balancing[/b] [list] [*]Kill XP Increase tiers decreased to 3 from 5 [*]Kill XP Increase gains 25 extra EXP per kill up from 10 EXP [*]Kill XP Increase perk changed to Health Category [*]Gem Heal tiers decreased to 3 from 5 [*]Gem Heal gains 25 HP on gem collection down from 100 HP [*]Gem Heal perk changed to Health Category [*]Gem XP Increase tiers decreased from to 3 from 5 [*]Gem XP Increase gain 25XP per gem bonus up from 10 [*]Gem XP Increase perk changed to Health Category [*]Shield Bonus tiers decreased to 3 from 5 [*]Shield Bonus capacity increased to 25% from 10% [*]Shield Regen decreased from +5 per tick to +3 per tick [*]Health Bonus tiers decreased to 3 from 5 [*]Health Bonus capacity increased to 25% from 10% [*]Magazine Size Increase tiers decreased to 3 from 5 [*]Fire Rate Increase tiers decreased to 3 from 5 [*]Fire Rate Increase now lasts 10 seconds instead of 5 [*]Fire Rate Increase gains 25% faster fire rate down from 10% [*]Spread Decrease effect reduced from -25% spread to -15% [*]Movement Increase tiers decreased to 3 from 5 [*]Movement Increase speed decreased from 10% down to 5% [*]Recoil Decrease effect reduced from -30% down to -20% [*]Explosive Shots perk rank changed to Epic [*]Explosive Shots area of effect increased to 5 from 1.25 [*]Explosive Shots damage increased to 50% of shot damage [*]Electric Shot range increase to 5m [*]Electric Shot increase damage to 75% [*]Electric Shot description change to ‘Shooting players can shock nearby players.’ [*]Health Ping area of effect reduced to 25m range [*]Health Ping tier increment reduced to +5m [/list] [b]Weapons Updates[/b] [list] [*]SMG rate of fire changed to 8 frames from 6 [*]SMG Headshot multiplier dropped to x1.35 from x1.5 [*]Assault Rifle rate of fire increased (from 420 to 480) [*]Assault Rifle headshot multiplier increased to x1.5 from x1.35 [/list] [b]Equipment Update[/b] [list] [*]Tesla Coil arc range changed to 10m [*]Tesla Coil arc damage increased to 75 [*]Tesla Coil increased tick rate to 45 from 20 [*]Grenade fuse timer reduced to 1.35 Seconds from 2.25 [*]Grenade explosion radius increased to 7.5m from 6m [/list] [b]Environment Update[/b] [list] [*]Generators now show health bars [/list] [b]Progression System Update[/b] [list] [*]Max Player Level decreased to 25 from 30 [*]EXP required for levels within Prestige 1, 2, and 3 have increased [*]Highest level minimap reduced to 15m from 25m [*]Lowest level minimap reduced to 85m from 100m [/list] [b]Stats[/b] [list] [*]Kills will Impulse Grenade stat tracker has been replaced with Environmental Kills [*]Kills with Active Camo has been removed [/list] [b]Daily Activities[/b] [list] [*]Player is awarded a fixed amount of BP for prestige [/list] [b]UI Changes[/b] [list] [*]Characters now have idle animation in the main menu and loadout menu [/list] [b]Miscellaneous Updates[/b] [list] [*]In-game chat will be turned off by default for new players [*]Chat filter updates [*]Log in screen before reaching main menu [*]Kicks character model colour changed from red to blue [/list] [h3]Bug Fixes[/h3] [b]General[/b] [list] [*]Fixed health packs not appearing correctly when joining a new game [*]Fixed occlusion culling for better performance [*]Fixed player being controllable in the loading screen [*]Fixed various drone issues [*]Drone kills no long count towards kills in the end of round screen [*]Fixed issues with joining a match and interacting with menus [*]Fixed various issues with minimising or focusing on another window [*]Fixed player collision on environmental objects [*]Fixed outdated loading screen tips [*]Fixed various issues around generators having inconsistent health [*]Fixed players camera cutting out and only showing their HUD [*]Fixed challenge counter going over the required amount [*]Updated servers to say ‘Full’ when at max capacity [*]Fixed bots not engaging in firefights [*]Fixed bot weapon alignment [/list] [b]Controller support[/b] [list] [*]Fixed player not being able to select stats with the controller [*]Fixed player not being able to start a match with a controller [/list] [b]Stats[/b] [list] [*]World Boss denials fixed [/list] [b]Equipment[/b] [list] [*]Equipment flow reworked [*]Fixed various issues surrounding the firebomb [*]Fixed player getting launched in the air on respawn by Impulse Grenade [*]Fixed grenades dealing damage inside Bubble Shields [/list] [b]Audio[/b] [list] [*]Fixed environmental SFXs disappearing [*]Fixed weapon clips sounding empty as they deplete [*]Fixed wind SFX not fading out on elevated areas [*]Fixed Super Jump audio playing during the respawn screening [*]Update to the challenge notification sound [*]Fixed in-game audio carrying to the end of round screen and the main menu [*]Fixed World Boss activation music timing [/list] [b]Perks[/b] [list] [*]Fixed equipment effectiveness not affecting Tesla Coil [*]Fixed World Boss not dropping gems when dying with revive [*]Fixed Damage Increase description inconsistency [*]Fixed LazarBeam first person arms not disappearing with Active Camo [/list] [b]UI[/b] [list] [*]Fixed UI overlapping the end of round screen and main menu [*]Fixed UI effects not scaling to widescreen aspect ratios [*]Fixed leaderboard remaining open on screen when in the Prestige screen [*]Fixed World Boss timer remaining visible behind the expanded leaderboard and while paused [*]Fixed UI remaining on screen when the expanded leaderboard is open [*]Fixed perk tooltip not appearing when hovering over perks or selecting weapons [*]Fixed UI formatting inconsistencies [*]Fixed character details missing from respawn screen after pausing in the respawn screen [*]Fixed respawn screen detail panel animation [*]Fixed Battle Pass UI inconsistencies [*]Fixed splash screen copyright year [/list] Where possible please ensure all drivers are updated to ensure the best and smoothest performance. 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