Wooden Battles 2 Store Page is Live!

Hello everyone! The store page is live! I have been working on this on and off for the past year and a half or so. I thought maybe it's time to create a Steam page to see if there is any interest in this game. So, I am looking for your feedback! It is still a work in progress, but I want to see how people feel about this. This game is meant to be a direct sequel to the original Wooden Battles game. There are several differences and improvements over the original: [list] [*]Pathfinding! Units will no longer simply walk into obstacles, they will try to go around blocks, structures, and other units. They can also ascend and descend onto blocks and platforms with the use of sloped blocks. [*]Units will also attempt to destroy blocks in their path, if there is no way around, rather than walking into them. [*]Each unit has target priorities. Some units will focus on targeting infantry first, Others will go after vehicles or aircraft, depending on their role. They will switch to the closest target when appropriate. [*]The map size is adjustable. In the original game, the map size was fixed. Here you can adjust the map size depending on whether you want small or large battles. [*]There are vehicles and aircraft in the game. Lots of different vehicles are already implemented, and more will be added later on. [*]Cannons and other artillery systems are now manned! There are wooden soldiers controlling each artillery system. They currently just push the cannons forward, but I want to add some reloading animations for them as well. [*]All infantry units have a melee attack. [*]The graphics, textures, and visuals are improved. [*]There are units from 5 different historical periods to choose from. Medieval, Imperial, WW 1, WW 2, and Modern. Each historical period has their own unique units and vehicles. [/list] [b]Medieval:[/b] The Medieval period features 9 units currently. Swordsman (Sword and Shield), 2H Swordsman, Spearman, Axeman (Can throw axes or use them for melee attacks), Javelin ( Can throw javelins or jab with them), Archer, Crossbowman, Catapult, and Ballista. I plan to add a Trebuchet, Battering Ram, maybe more Catapult types, and most of all Cavalry. [b]Imperial:[/b] The Imperial period features all of the units from the original Wooden Battles, and some new ones. Cavalry is still not implemented. There are a total of 16 Imperial unit types. Rifleman, Sniper, Musketoon, Medic, Rocketman, Grenadier, Officer, Musketeer, Swordsman, Axeman, Cannon, Mortar, Gattling Gun, Rocket Artillery, Organ Gun, and Culverin. The Culverins prioritize targeting other vehicles and artillery systems. [b]WW 1:[/b] The WW1 period introduces tanks, vehicles, and aircraft to the game. There are 5 infantry types, Assault (Can throw grenades), Rocketman (Unguided rockets), Support (Heavy MG, can throw health crates), Sniper, and Flamethrower. There are 6 ground vehicles, Light Tank, Heavy Tank, Field Gun, Artillery, Armored Car, and Anti Air. Plus there are 2 types of aircraft, Fighter and Bomber. Both can attack ground and air targets. The fighter focuses on air targets first, but can perform a diving maneuver to blast ground target with the machine gun or unguided rockets. The bomber mainly focuses on dropping bombs at ground targets, but it comes with a gunner who can fire at both ground and air targets. [b]WW 2:[/b] Most of the units are similar to the WW2 units, but the vehicles are faster and there are a few new unit types. There are 6 infantry units, all the ones from WW1, plus a Submachine gunner, who deals high burst damage, but has a short attack range. There are 8 ground vehicles. Light Tank, Heavy Tank, Tank Destroyer, Artillery, Jeep with machine gun, Jeep with rocket launcher, Anti Air, and MLRS rocket artillery. There are also 2 aircraft types, same as in WW1, Fighter and Bomber, that work the same way. [b]Modern:[/b] The modern period introduces drones, guided missiles, and helicopters to the game. There are 6 infantry units. Assault, Rocketman (Guided missiles), Support, Sniper, Special Forces (SMG for close range, can launch drones that seek out the nearest ground target), and a Drone Operator who launches drones but needs to remain standing still while controlling them. There are 9 ground vehicles, Main Battle Tank, Light Tank/IFV, Armoured Car with a machine gun, Armoured Car with a missile Launcher, Artillery, MLRS, Anti Air machine gun, Anti Air missile launcher, and a Drone Car that launches drones. There are also 4 aircraft types. Fighter, Close Air Support, Drone, and an Attack Helicopter. Only the Fighter can attack air targets. [b]What is left to do:[/b] The main battle mode is more or less done. Just need to add more units to it, such as cavalry, and a few tweaks and bug fixes. But there is no UI yet, and no Conquest Mode yet. For Conquest Mode, I want to have the option to pick a starting period and have the option to advance to the later periods, unlocking new units, vehicles, upgrades and so on. The AI controlled factions will also advance through the time periods. But you can also have the option to lock into a specific time period, where neither you, not the computer controlled factions will advance. I also want to add a few different factions. Perhaps one could have the most advanced and most expensive units, one could have weak and cheap units, and a third could be something in between. Any other comments, suggestions, feedback? Let me know!