[b]The first patch for Witchfire High Stakes update is out.[/b] It's a small patch, focused on bugfixing. Working on one more fix, out tomorrow, hopefully. Then we sit down to work on your feedback, suggestions and QoL updates.
Patch notes:
[h3]Highlights[/h3]
[list][*] Crash fixes[/list]
These crashes were [i]rare[/i] but of course needed being taken care of. We have fixed two and safeguarded the third.
[h3]Other updates[/h3]
[list]
[*] Fixed a hole in terrain, killed floating rocks on the island
[*] Fixed a significant streaming hitch inside the Wailing Tower
[*] Fixed misaligned vfx on Hunger’s Mysterium I
[*] Removed buggy color randomization on Assassins
[*] Fixed the bugged Antimagic Rune particle effects
[*] Fixed existing Mushroom spawns on the island and doubled their number
[*] Striga’s Mysterium I no longer incorrectly adds fire-oriented Arcana to the pool
[*] Added lightning strike sounds when Ricochet’s Mysterium III triggers
[*] Tweaked the concurrency settings asset that affects all music tracks
[/list]