[h1]Demo available [/h1][p]It's been a while, and there has been some progress on the full game, however about a year or so ago, I've decided to clean up the demo one last time for the steam demo page. For this I've created a huge todo list of all the annoyances/bugs/feedback of the previous version, and kept chipping away at it. [/p][p]At some point I was almost done with it all, but I unfortunately got really stuck on composing better background music, but finally about a month ago I managed to get something decent that I'm happy with. (and not overtly annoying to listen to after 2 minutes).[/p][p]For the eventual 1.0 release, I will definitely practice more and add multiple songs too, but for now, I think this will do.[/p][p][/p][p]Also check the trailer out![/p][previewyoutube="KpCi8qCLeFc;full"][/previewyoutube][p][/p][h2]Improvements[/h2][p]There has been a lot of improvements (if you played the original demo), I'm probably missing a few, but to highlight the big ones:[/p][list][*][p]You can now [b]save the game[/b]! There are 3 save files available, should be plenty.[/p][/*][*][p]Improved controls setting, hopefully easier to navigate[/p][/*][*][p]Pause menu that lets you edit all of your setting + a cheatsheet to controls[/p][/*][*][p]Simplified Controls, you no longer have to select items, instead you can interact with doors if you have the key required (instead [b][c]select item[/c][/b], there is an [b][c]eat food[/c][/b] button).[/p][/*][*][p]Disable Screen Scrolling. This may become the default or even forced, at i can be really dizzying for most players.[/p][/*][*][p]Adjusted a couple of areas (Druids' Den notably)[/p][/*][*][p]Adjusted damage/spell speeds, druid spells no longer stick around (It was intentional, but it felt like a bug for lots of people)[/p][/*][*][p]Better feedback on pickups (Especially spells, they are now autoselected too when picked up)[/p][/*][*][p]A couple really small secrets:[/p][list][*][p][spoiler]A small hidden room with a collectible that does nothing.[/spoiler][/p][/*][*][p][spoiler]A certain turret now keeps track of how many times it hit you.[/spoiler][/p][/*][/list][/*][*][p]Bunch of bugfixes[/p][/*][/list][p]Thinking back to how the game used to be, I hope you'll all agree that the current version is much much more enjoyable.[/p][p] [/p][h1]What's next [/h1][p]Unless there are any major bugs/incompatibilites found, I plan on keeping the current demo untouched, and focus on adding more content for the full game. I will try to be more active online about my progress too, the main reason why things went quiet is due to me working on improvements for this demo. [/p][p]As for the timeline, I'm hoping to make a lot of progress this year, and I do really want to set out a realistic release date based on that later, maybe even descope a couple of things into a free post-release update if needed.[/p][p]The deadline in my mind is currently sometime 2027, which should still give me plenty of time, flexibility, and [i]hopefully ensure[/i] I won't get stuck in development-hell. (Though don't take this date as a promise just yet)[/p][p][/p][p][b]For now, thank you for playing and wishlisting the game![/b][/p]