Winter Playtest Round Up

Hotel Architect

Step into the chaotic 24/7 lifestyle of a hotel owner as you design and build grand hotels across the globe. Juggle the increasingly elaborate demands of disorderly guests, logistical nightmares and unexpected obstacles in Hotel Architect, the ultimate hotel construction and tycoon management game.

The second round of playtesting for Hotel Architect has wrapped up, and this time it was open to everyone! It was a bit like throwing open the lobby doors during peak tourist season but in a good way - we got a full house of creativity, suggestions, and a few moments where we laughed our socks off due to the unexpected! Running a hotel isn’t all pillow mints and luxury rooms - believe us, the construction workers have been working overtime to make things tiptop and let's just say, the guests didn't appreciate the midnight furniture building! Here’s what unfolded, what you loved, and what’s getting the housekeeping treatment. [h3]Highlights: [/h3] [b]Lots of min/max builds pushing the playtest to the limit! [/b] At one point we saw somebody fit 50 guest rooms across 2 hotel floors in Gothenburg, which is absolutely crazy and a really efficient use of space. [b]A sprinkle of chaotic gameplay[/b] Lots of players deliberately causing a bit of mayhem and letting their hotel go to ruin intentionally [b]A variety of beautiful and inventive hotels from luxury to motel style[/b] See the screenshots at the end of the blog for inspiration on your future Hotel architect builds! [img]{STEAM_CLAN_IMAGE}/40373120/ea873c691635d3fc2e7d1a703b95646e4e1d0ce1.jpg[/img] [h3]Areas for Housekeeping and Improvement:[/h3] [b]Refinement of the character behaviour[/b] For example, which activities the characters do, with clearer moods and reactions. [b]Clearer logistical connections & how players can fix workchains[/b] We know that priorities for workers is something that was pointed out during the playtest so we're adding in options to fix workchains that may get clogged up. In some cases during the playtest long queues of waiting customers at the restaurant were caused by lack of fully laid dining tables but waiters weren't setting tables - This way players can hop in and figure out what's causing the hold up! [b]And of course squash and fix those pesky bugs! [/b] Thank you for reporting bugs as you played, we're working on a list of them to be fixed in the coming weeks so next time you come to play, things will be a lot smoother. [img]{STEAM_CLAN_IMAGE}/40373120/212c2dab9bf65560d171c12aa67082893d02d5b8.png[/img] [h3]What's Next:[/h3] [*] Add more progress/upgrades on each hotel [*] New zones and staff types [*] More guest types [*] More items and decoration [*] Exciting new locations with new objectives We want to thank you all again for taking part and helping us shape Hotel Architect! If you missed out, don't worry we'll be keeping you updated here on further opportunities to play before Early Access starts. Before we go, have a look at what the community got up to below over the playtest weekend in game! Images by WopiTv, Toeki, Blue Otter, NekoNi, Squirrel Army & Ducky. [img]{STEAM_CLAN_IMAGE}/40373120/8a0483aa0d26f2d42acb92574979a1b2898823a7.png[/img] [img]{STEAM_CLAN_IMAGE}/40373120/fe2936da0dcc194b131dd38f59cf23b5daf406f9.png[/img] [img]{STEAM_CLAN_IMAGE}/40373120/6b7fe64505a12bf5e892bd08f8306fd1ed7956db.png[/img] [img]{STEAM_CLAN_IMAGE}/40373120/8a0483aa0d26f2d42acb92574979a1b2898823a7.png[/img] [img]{STEAM_CLAN_IMAGE}/40373120/af89ef8f546ba513225d89faa0a52487ccaa6312.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40373120/337fc71c9ccbc515a3f57b1af1e5c10990662ce1.png[/img]