Windbound Developer Diaries

Windbound

The Forbidden Islands are Calling, Unlock their Secrets. Shipwrecked on an island, explore, adapt and navigate the land and perilous seas to stay alive.

Hi everyone, We've got some awesome behind-the-scenes content to share with you today in the form of our [b]Windbound Developer Diaries[/b]! Firstly, we really hope you've all been enjoying Windbound's first DLC that released on October 30th and we'd like to say thank you for your ongoing support in helping us improve the Windbound experience. Endless Mode and Photo Mode were something the community had been asking for since the launch of Windbound and we've seen some incredibly positive response to this latest update to the game! We've also shared our Roadmap for the next 6 months in Windbound to give you an idea of the exciting things to come in the future! Check it out here: [img]{STEAM_CLAN_IMAGE}/37298146/5433670ebebcc957ebe5436c5857e7917dcbd728.jpg[/img] [h1][b]Regarding our Developer Diaries: [/b][/h1] We've recently created a series of Developer Diaries that'll give you some great insight, directly from the creative teams, into the design, development & inspirations behind some of the key aspects of Windbound's music, environment & character design. We've collated these into a single post here, for your convenience. Enjoy! [b]Windbound - Dev Diary: The Music[/b] [previewyoutube=1-8DJAz0e84;full][/previewyoutube] From snorting into a bucket to recording the sound of his own footsteps along the banks of Sydney’s Parramatta River, Zander Hulmes went the extra mile to deliver an organic rack of SFX and a beautiful soundtrack for Windbound, driven by its procedurally generated world and player interactions. Its iconic music and sounds have already resonated among the growing number of Windbound fans, a tribute to the immense love and care that went into it. But developing a track that’s driven by the procedurally generated nature of the world wasn’t easy. Here’s our very own Zander Hulme, Composer for Windbound, giving the inside scoop on what it took to craft the music of Windbound. [b]Windbound - Dev Diary: The Environment[/b] [previewyoutube=Zdmn_4vOikc;full][/previewyoutube] Designed only as a tool to build the game initially, the procedural mechanics of Windbound now control everything you see and hear around you - from the types of trees, the placement of rocks, to where creatures and ancient ruins spawn. It makes every gameplay experience different, and produces a world not only organic in its appearance but also unique to your play. Brent Waller has championed this truly special way of designing Windbound’s environment and gives us his inside scoop as to how it all came about in our latest dev diary. [b]Windbound - Dev Diary: Kara[/b] [previewyoutube=DQk7jeNFsGI;full][/previewyoutube] Her heritage has equipped her with all the skills she needs to survive, yet Kara still faces unknown situations, decisions, and environments when she’s stranded on Windbound’s islands. She must survive, find her way back to her family, all while battling the elements, the environment, the creatures, and a dark looming shadow of the Nautilus that follows her through the game. In our final dev diary of the series, founders Mitch and Chris talk through the inspiration for Kara, her background, and how she handles braving the storm. Stay tuned for more to come from Windbound! For more information, follow us on, [url=https://www.facebook.com/WindboundGame/]Facebook[/url], [url=https://twitter.com/WindboundGame]Twitter[/url] and [url=https://www.instagram.com/windboundgame/]Instagram[/url], or visit our [url=https://windboundgame.com/]website[/url] to sign up to our newsletter!