Windblown - What to expect!

Windblown

Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!

[h1]Hey everyone, the day is here...[/h1] [b]And with that, we'd like to announce our global release times ahead of our launch later today![/b] [img]{STEAM_CLAN_IMAGE}/44781312/d34c867d3d6af8dbe6f25f466a8ae57e5c256808.png[/img] [h2]What you can expect![/h2] [b]Windblown will launch with a whole host of content![/b] You'll be dashing through [b]5 different biomes[/b] (4 on a run), get to choose from a bunch of [b]different characters[/b], and equip [b]over a dozen different weapons[/b] each with their own Alterattacks! You'll have a mountain of [b]different gifts[/b] to help shape your runs, plus loads of [b]trinkets and passives[/b]. Couple that with the [b]procedurally generated environments[/b], and you'll have a hard time to experience the same run twice. Plus, did we mention you can do all of this in online co-op? Grab some friends and leap through the world of Windblown with up to 3 players, each choosing their own weapons and builds for some crazy combinations! And for all you hardcore Roguelite fans, we recently introduced difficulty settings to the game! Complete a run on one difficulty to unlock the next one up (to a cap). You're gonna need to be sharp to tackle the toughest challenge Windblown has to offer. [b]Now, as is tradition, players want to know what happens next with Early Access games, so let's take a look at what's on the horizon for Windblown![/b] [img]{STEAM_CLAN_IMAGE}/44781312/7a28d7fa436bdd3f23062bce36808bc580e7134d.jpg[/img] [h1]What's to come...[/h1] [h2]Initial Steps[/h2] [list] [*] We first want to gather initial feedback on the game to ensure that any big refactoring / core issues / awesome core idea suggestions are tackled before releasing new major content for the game (e.g. a biome or set of new rewards like weapons, gifts etc). Our focus here is to make sure that the game is stable and working as intended, and if we've missed anything incredible, we want to prioritise that. [*] Polish everything that we think is in a rough state! (There's a lot... 👀) [/list] [h2]New Content[/h2] [list] [*] Of course we want to expand the world of Windblown both in terms of adventure and sense of progress. That means: having more biomes, more enemies, more weapons, trinkets, gifts and magifishes! We can't put a date or timeline on this, but know it's definitely in our plans once the game is stable! [*] Add new skins! (Yep, simply that). [*] We want to add more interesting choices for players in how they navigate from biome to biome, (e.g. having branching choices not solely at the ark but also at the end of some biomes) and ensure that they are original and diverse enough to make that choice really relevant. [*] More synergies and crazy builds - Windblown is all about the thrill of combat, and the speed in which you tackle the sentinels! So of course we'll be looking at how mechanics work together, and introducing new ways to dish out pain! [*] We want to have more useful interaction between single and multiplayer, meaning we ensure the right balance between those modes’ difficulties is found (this is something that needs to be considered with almost every change to the game). Basically, exploring new ways of making single-player useful for multiplayer and vice-versa. [*] Have the time to check suggestions from the community and have the same approach we had in the alpha, during which we prototyped and iterated some of their crazy ideas! This takes time though, to ensure everything works and is polished. [/list] [img]{STEAM_CLAN_IMAGE}/44781312/dfe1c785e886b07f3a44c051883779e010ef1c17.png[/img] [h2]Lore[/h2] [list] [*] We know some players are hungry for lore, and want to know more about what's going on and why the Vortex is being such a d*ck! [/list] [h2]QoL and stability[/h2] [list] [*] Add QoL changes that would enhance the overall experience (e.g. moving emotes to a menu? Being able to use the text chat anywhere… yeah that's not the case yet!) [*] Ensure the games’ stability, enhance its performance in all the possible ways we can think of (including Steam Deck, of course). [*] Add accessibility options (to be transparent this could take some time, as it's not a small thing to do if you want to do it right. We don’t want to add features just for the sake of saying "hey we added something"! They have to be right, and work correctly for those that need them). [/list] [img]{STEAM_CLAN_IMAGE}/44781312/03a1fbfd3341062263ff5f209dfa92b4c201d9e9.png[/img] [h2]Consoles[/h2] [list] [*] If we are successful enough, then of course we'll look at console ports! [*] We’ll have to parallelize them though. Sadly it's not as simple as clicking a few buttons, the process takes time. We are only 8 people internally, around 12 counting the freelancers (kudos to them, without them the game would have been so hard to deliver 💪). [/list] [h2]We will put the love in[/h2] We won't rush things. As we said back in the reveal announcement at the TGAs: making a good thing, whatever it is, takes time. Especially when you want to have the time to gather feedback and think about it seriously and respectfully. We don’t want to exhaust our team and the people that work with us just for the sake of an artificial calendar date set. [h2]And a huge thanks, to all of you![/h2] As we've stated countless times in our lead up to this moment, Windblown is a game that will be shaped by its players. We'd like to welcome each and every one of you to our next adventure, and hope you have an absolute blast either playing solo, or with your friends. [b]From everyone at MT, Merci![/b] [img]{STEAM_CLAN_IMAGE}/44781312/7790180c9015cbe8284ef1b07ffd584877165f6a.png[/img] [b]Want to stay up to date on all things Windblown? We've got you covered![/b] [url=https://discord.gg/v4S6Vsarkx]Discord[/url] [url=https://twitter.com/windblowngame]Twitter[/url] [url=https://www.facebook.com/windblowngame/]Facebook[/url] [url=https://www.youtube.com/channel/UCqeVdbCP-fVjSGEVnY-3lWQ]YouTube[/url] [url=https://www.tiktok.com/@windblowngame]TikTok[/url] https://store.steampowered.com/app/1911610/Windblown/