Wildmender March 11, 2024 Patch Notes

Wildmender

A desert gardening survival game. Start from a tiny spring and cultivate a blooming garden. Explore a vast world amid the sands and uncover its mysteries. Can you defend against the relentless forces of nature and mysterious wraith corruption, to bring life to a dying world?

Hi Wildmenders! We’ve got another patch for you with some bugfixes and performance improvements, as well as a couple of difficulty adjustments. Thanks so much for all your feedback! Build 209a has just been released on Steam, XBox, and PS5, with the following: [b]Changed[/b] [list] [*] When a structure is destroyed or deconstructed, it now drops a larger fraction of the materials used [*] Adjusted how Dust Storm spawns are randomized to make them more consistent over time (the mean time between them remains about 7 days, but extremely short or long intervals are no longer possible) [*] Adjusted water evaporation in partially-sheltered areas and around sunrise/sunset to be closer to how the game behaved at release [*] Reduced the collateral damage dealt by a certain unique wraith’s footsteps [*] Increased the spoilage reduction provided by Preservation Baskets (from 50% to 25% spoilage speed) [*] Removed the ability to open the debug overlay with a controller (it was too easy to hit the hidden button combination accidentally) [/list] [b]Fixed[/b] [list] [*] Fixed plant species that are immune to drowning (Witchwood and Glowstick) showing “Will Drown” in the planting HUD [*] Fixed some cases where a player could get stuck on an unwalkable slope (deep corners or ditches) [*] Fixed water drain attacks not respecting the Wraith Damage difficulty setting [*] Fixed a certain wraith’s trail of corruption not respecting the Corruption Spread difficulty setting [*] Fixed an edge case where wraith attacks could still start during certain quests that disabled them [*] Fixed an error that could prevent quests that require the player to defeat all nearby wraiths from completing [*] Fixed the clock displaying incorrectly on guest players after about Day 249 [*] Fixed an error that could cause certain gods’ journal entries to not unlock as intended [*] Fixed an inconsistency in how Wellstones handled water overflow (they stopped at a shallower depth than other springs) [/list] [b]Performance Improvements[/b] [list] [*] Reduced the density of rendered leaves on large trees based on your Quality setting, to improve framerate on low-end hardware in dense gardens. [*] Improved how terrain in the distance selects the resolution it renders at [*] Reduced stuttering from AI processing immediately after loading a dense garden [*] Made further improvements to shadows, culling and leaf shaders [/list]