Why does Mutant Year Zero use the terminology of S.T.A.L.K.E.R.?

S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl tells a story about survival in the Zone – a very dangerous place, where you fear not only the radiation, anomalies and deadly creatures, but other S.T.A.L.K.E.R.s, who have their own goals and wishes.

I had a fine time with Mutant Year Zero: Road To Eden‘s post-apocalyptic, ducking good blend of real-time stealth and turn-based combat, but one concern dogged me throughout. Used repeatedly throughout the game are two beyond-familiar terms: ‘zone’ and ‘Stalker.’ Names scorched into the very soul of anyone who’s played the S.T.A.L.K.E.R. games/seen Tarkovsky’s Stalker/read Roadside Picnic.

How what why? I asked Mutant Year Zero’s developers to explain this anomaly. (And then I spent far too long researching the Swedish release dates of cult 1970s sci-fi).

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