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Hey everyone, I can't thank this community enough for all of the support and love that has been thrown with wild abandon towards White Knuckle. We recently hit 20k wishlists, over 500 reviews (At overwhelmingly positive!!) and the discord gets bigger with every day.
We have basically moved fully into continuing dev for the full game so we can get that out to you all as soon as humanly possible, but as a thank you to this community I wanted to use our [b]last major demo patch[/b] (Outside of bugfixes and tweaks!) to give you all something special.
So you can have a playground! A big one too, where you can experiment with all items and creatures in the demo! It's also our dev testing environment, so you can see the kind of space we're working in to try out new features and mechanics.
[b]You'll have to find it though[/b], so keep your eyes peeled! (Don't worry, it's easy to find!)
[h2]Playground![/h2]
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[*] New playground level, accessed through [REDACTED]
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[h2]New Features[/h2]
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[*] Music Slider!!!
[*] Rope swinging physics has been significantly improved. Hopefully it feels better to swing!
[*] Rope swinging now has audio. Tuned even harder.
[*] Pills are now better, and have a unique visual!
[*] Grub screen splatter is now unique for clarity when stacking.
[*] Interlude 2 now has an alternative itemless route which is hard and slow. Also added some extra signage to the second pier to make it more clear what we expect players to do to move on (And hopefully reduce frustration, while keeping difficulty)
[*] You can now rip planks with your bare hands, using substantial effort.
[*] Major improvements to the lighting engine which should hopefully speed up performance.
[*] You can now spawn an immortal noclipping bloodbug which never stops hunting you down using the console. You asked, we answered, you masochists.
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[h2]Fixes and Tweaks[/h2]
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[*] Random flinging bug when on pipes has been fixed [i](You should hopefully not fling off into the abyss as much)[/i]
[*] Updated pause menu.
[*] Fixed settings menu scale in game.
[*] F3 menu now stays up between runs. (And fixed it so it should hide now properly)
[*] Updated water rendering shader.
[*] Moving handholds now impart a little bit of extra velocity to the player. Should help with the faster spinning air exchange fans. [i][NOTE: This changed some things in the backend of the player code, so if you encounter any odd physics that don't feel like normal WK let me know!!][/i]
[*] Tutorial timer now freezes at the end.
[*] Endless pipeworks now has a door that slams at the start (There you go diplo, happy?)
[*] Room loading now uses a 'Bounds' system to detect what room you are in. Should fix a few minor things, and is just cleaner overall.
[*] Pitons no longer scale when placed on certain surfaces.
[*] Adjusted how my anti-clip measures work to hopefully solve the rare clipping bug when moving or are near level transitions. If you encounter this bug PLEASE LET ME KNOW!
[*] Lots of other stuff, more than I even remember at this point.
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Thanks again for everything! :heart:
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