Whispers of the Eyeless – Tomorrow’s Patch and the Path Forward

The next step in [i]Whispers of the Eyeless[/i] begins tomorrow. [i]Patch 0.4.1[/i] is bringing tweaks, buffs, and fixes that touch nearly every part of the game. It’s all about smoothing the journey through Aranthor, making choices feel more impactful, and keeping your momentum going as you rise in power. Early fights will be less punishing, blessings and counter builds will pack more punch, and experience gains will ensure progress never feels like a grind. Gearing up gets less tedious, dungeon rewards feel more rewarding, and combat tweaks open new strategies for your Prophet to explore. [b]There’s still work to do![/b] Here's a brief preview of what's coming tomorrow. [img]{STEAM_CLAN_IMAGE}/44994130/c2ea829a0f252a322267c229447fa9d9bccbea59.png[/img] [list] [*] [b]Sanctum Overhaul:[/b] Costs trimmed, Prophet Sacrifices buffed, and Callings reworked to offer more benefits without the downsides. [*] [b]Combat Adjustments:[/b] Enemy damage reduced in early areas, blessings rebalanced for more impactful effects, and armor affixes upgraded. [*] [b]Progression Boosts:[/b] Experience gains increased across the board, and dungeon rewards replaced with tiered equipment to make every run feel worthwhile. [*] [b]Bug Fixes:[/b] From crashes to misaligned notifications, tomorrow’s patch tidies up some rough edges.[/list] [img]{STEAM_CLAN_IMAGE}/44994130/0d7cbc94035d2a908d35d2df1186fa48c44af810.png[/img] We'll have a more detailed post with our roadmap soon but here's some of what we're focusing on in the short-term. [list] [*][b]Expanding Content:[/b] A longer campaign, new maps, enemies, mini-bosses, and more. [*][b]Combat Variety:[/b] Rebalancing mechanics to make gearing more intuitive and strategies more diverse. [*][b]Fairer RNG:[/b] Adding systems to ensure unpredictability feels exciting, not punishing. [*][b]UI Clarity:[/b] Improving in-game explanations and tooltips to make every mechanic accessible and transparent. [/list] [quote]This update is a step forward, but we know it’s not the last. The campaign is still short, Shards mode needs depth, and the third game mode remains on the horizon. We’re already updating the roadmap based on your input, and tomorrow’s patch is just the beginning.[/quote] [img]{STEAM_CLAN_IMAGE}/44994130/583af4e54ff34f4ff2869f163492bc493fb90af9.jpg[/img] 🌀 [url=https://steamcommunity.com/app/2523890/discussions/]Steam Community Hub[/url] – Discussions, updates, and official announcements. 💬 [url=https://discord.com/invite/bqd5vSDkYV]Discord[/url] – Real-time chats, dev insights, and questionable choices. 📜 [url=https://www.reddit.com/r/CultofWhispers/]Reddit[/url] – Share your journey, tactics, and cult aesthetics. 🐦 [url=https://x.com/WhispersEyeless]Twitter/X[/url] – Official updates, highlights, and cursed thoughts. 📘 [url=https://www.facebook.com/p/Whispers-of-the-Eyeless-100090780306300/]Facebook[/url] – News, discussions, and the occasional ominous post. 🌤 [url=https://bsky.app/profile/whisperseyeless.bsky.social?utm_source=SteamDB]Bluesky[/url] – For those who prefer their whispers in the wind. [img]{STEAM_CLAN_IMAGE}/44994130/c762d548680ade27bf49cbce2f6f93d099d7806f.png[/img] Steam reviews and community feedback are vital to shaping the future of [i]Whispers of the Eyeless[/i]. They don’t just help new players discover the game — they give us the direction we need to make meaningful improvements. Thank you for every comment, review, and suggestion so far. Together, we’ll make Aranthor a city worthy of the Dead Gods’ whispers. Venris, Evil Gingerbread Studios