Whew…rough launch! Had a few glitches and we are working on ‘em PATCH NOTES FOR 1/23/2017

Rock-N-Rogue: A Boo Bunny Plague Adventure

Prepare for a dungeon crawl like you've never seen before. Choose from Bunny or one of his three inseparable pals, Gunny, Faye and Ganny, grab your instrument of choice, and battle your way to victory across nine hellish levels of undead creatures, demons and monsters. Level up your favorite character for more power than ever before!

Thank you all for the support, the feedback, and for just hanging in there with us. A shout out (and thank you) to @CobaltStreak for allowing us to sponsor his segment last Thursday night, but more importantly for calling attention to some issues in the game. Our team worked all weekend though to get those issues and then some…fixed…here’s everything we have updated since last Friday (1/19): • Duplicating bosses • Cutscenes playing audio with no video • Dying in Rogue mode with inventory items and then starting Rock mode and still having those inventory items • Experience and inventory loss upon leveling up • Distorted audio in Ending cutscene • Spike traps now do damage more consistently(BEWARE!) • The fuses on the bombs have become shorter(Also BEWARE!) • Experience bar is now more accurately displaying how many picks collected • Some sounds have been adjusted(ongoing process, bare with us!) • A manual has now been added as a link on the store page to give more info until we work on some of the player feedback suggestions. What fun would we have if everything we planned went perfect… you’re keeping us on our toes but also helping us find ways to do things better, so thank you. We really appreciate your feedback - the good, the bad and the ugly - just know - we’re listening and we’ll do all we can to address every issue. Keep ‘em coming…thanks! Known issues: • When using the gamepad the player can walk off of ledges. A kill-floor has been added as a temporary quick-fix. • Faye’s pet(s) currently seem to like to taunt the final boss but have little interest in attacking him • “Egg timers” and descriptions for power-ups not yet implemented • Music transitions are not smooth • Overall audio needs balancing • In the Squ1rr3l fight if the player is on-stage the glowstick projectiles will only be under the stage and not visible and slow the player down still. • Start button on game pad sometimes seems to not work to bring up the menu until ESC is pressed first… this is random and being looked into • Enemy animations stall upon death occasionally We are tirelessly working on these fixes and other improvements, once again thank you for the continued support.