"When will you add X???" Roadmap time!!

Paquerette Down the Bunburrows

The buns... you HAVE to capture them!! Think outside the bunburrow or get outsmarted by bunnies in this cute pathfinding-based puzzle game!

Heya! It's been a while, right?? First of all, thank you all again for your amazing welcome, we're so glad you enjoyed the game this much and that so many of you are already waiting for the extra content we teased despite how DIFFICULT it is to get to that point~ [b]It's about time we give you our plans for what's next![/b] [h2]Behold the Bunburrows Roadmap![/h2] [img]{STEAM_CLAN_IMAGE}/40562761/23ff20ff57e31c746ff724b9ba7c9ff568df8249.png[/img] Here are the plans for our upcoming [b]free[/b] updates! [list] [*] [b]Clockwork Bunnies Update[/b] is being actively worked on, beta testers are having a go at it, the update will be pushed to everyone when I'm done fixing everything~ [*] [b]Into the Bunframe Update[/b] is a bunch of Quality of Life features that have been requested since release (improved computer, map, baby hint system, rules recap, dialogues history, improved home captures feedback...), it also lays the foundation for the main piece: [*] [b]The Bunspeakable Depths Update[/b] will finally complete [b]Bunburrows' end-game[/b], giving you access to a whole new area below the infamous Pillars Room, surprises are still waiting much deeper~ More details later... [b]It will release at the same time as a paid lil DLC[/b] about another kind of expedition down the bunburrows... [*] [b]Official Modding Support[/b] is also coming 👀 [url=https://discord.com/invite/phGXxPp]Our Discord community[/url] has already managed to make their own mods, even custom level packs with their own level editor! However, *official* modding support with Workshop integration will have to wait for all our own content to be out before being considered! [/list] Mac version is still being worked on, just some undecipherable bugs along the way, bear with us... The build is already working on Macs with the M1 chip but not on other older models *yet*! [b]Steam Trading Cards are coming in November~[/b] Also, [b]THE BUNBURROWS OST IS AVAILABLE EVERYWHERE[/b] [img]{STEAM_CLAN_IMAGE}/40562761/e543b3afc06f17bb3dde5df96ab1181649ec20ff.png[/img] Youtube: https://www.youtube.com/playlist?list=PL2ZkPXypFRNCyr9qhH5RYbXuRokTHI4f0 Spotify: https://open.spotify.com/intl-fr/album/1nNKnRfBK4RBrEUFTDzJrb?si=Pdai9gXzTUCbi3bckAk7qw Deezer: https://www.deezer.com/fr/album/473446605 ITunes: http://itunes.apple.com/album/id1701470482?ls=1&app=itunes [b]Go blast them bangers on full volume!![/b] [b]FAQ:[/b] [i]"Why no precise date for the Clockwork Bunnies update?"[/i] Can't give a precise date because it's really a trial-and-error process requiring lots of code rewriting! I'm making weekly progress but it's complicated, I didn't expect to have to make rhythm-game-core tick-based code for a bunny-catching game but heh, meta game happened and the implications got out of my hands hehe [i]"Will Clockwork Bunnies have new content?"[/i] Clockwork Bunnies won't feature new levels, however some changes to bunny behaviour in very specifc cornercases + the new meta mechanic may mean new opportunities for babies! It will also feature some cool new visual polish! [i]"But at the end of the game, it said 'in a few weeks' for the new content, why take so long?"[/i] It's all on me (Lenophie), not the rest of Bunstack. I added this line in the last days leading up to release without really putting that much thought into it, but the sheer scope of what we have planned meant for us to take several months rather than a few weeks, however it will *really* be worth it ;) [i]"omg you talked about mods, i want mods NOW!"[/i] Head to [url=https://discord.com/invite/phGXxPp]our Discord[/url] while you wait for official support ;) Feel free to ask any other questions you may have in the comments~ That's it, bun-buns! Hope you're as excited as we are uwu 'til next time!! - Lenophie