
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: Original Sin, a classic from the real old days, and something strange and wonderful.
If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.
Something that has struck me, returning to Divinity: Original Sin 2, is this idea of a tipping point in a game. To me, it's the moment you step across a difficulty threshold - let's assume it represents a fifty-fifty chance of success or failure - and move from struggling to succeeding. By doing so, you swap uncertainty for confidence in your outcomes.