What's new in Update 2.2.3?

BattleBit Remastered

BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!

[img]{STEAM_CLAN_IMAGE}/29416633/351ac3391ae07e86cc0f68f41a2aa56b73aad6aa.jpg[/img] [b]Update 2.2.3[/b] brings a new map rework, improvements to Invasion, sound improvements and more! [h3][b]Patch Notes[/b][/h3] [list][*] DustyDew & TensaTown - 32v32 Invasion has been added. [*] Isle Invasion - A vehicle repair station has been added to ground objectives. [*] Invasion Kodiak - One objective at the last stage near defender base has been removed. [*] Invasion 32v32 has been added to Kodiak map. [*] Chromatic aberration on the Loadout screen has been reduced. [*] Film Grain settings have been added to the video settings. [*] Squad points now display on the interaction menu. [*] Camo previews are now available when hovering over them. [*] The ability to change the size of enemy pings is now available. [*] The 'ping' button function remains the same; holding it now opens a menu. [*] The maximum number of pings at a time has been increased from 3 to 6 per squad. [*] Air drone spotting of players is now possible; spots now last 12 seconds. [*] The radial menu flags have been sorted. [*] Players can now ping enemies while down, with pings lasting for 2 seconds. [*] The sound spread of all snipers has been increased to 2000 meters. [*] Sniper rifles now leave a bullet trail that lasts for 3 seconds. [*] The sound of a sniper's bullet whizzing past is now distinct from other weapons. [*] The glint angle of sniper's long-range scopes has been heavily reduced. [*] Smoke density has been updated, obstructing outside views from within. [*] The animations for proning/crouching transitions have been adjusted. [*] Grenades now trigger 'In combat' status for player spawning. [*] The Basra map has been reworked. [*] In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture. [*] Footstep sounds have been made more directional. [*] Enemy footstep sounds are now louder and sharper than ally footsteps. [*] Ally player's footsteps are no longer audible beyond 20 meters. [b]Bug Fixes[/b] [*] The issue causing the game to crash in spectator mode has been fixed. [*] Slight stutters introduced with the new update have been fixed. [*] Server-side performance and movement issues have been improved. [*] A bug preventing players from being killed while using a humvee's turret has been fixed. [*] MDX's glint no longer appears through foliage and obstacles. [*] Attachment barrel sizes have been readjusted. [*] The issue with trees not destroying and causing server errors has been fixed. [*] The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion. [*] The inability to place hesco walls on roofs has been fixed. [*] Positional hitmarkers have been fixed. [*] The inconsistency in pinging players has been addressed. [*] The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed. [*] Players are no longer able to ping through bushes. [*] Network stability has been improved. [*] A backend bug related to players having more than 100 items in their inventory has been fixed. [b]Known Issue:[/b] [*] You may not able to see / access your twitch drops temporarily. However, you haven't lost them, the game won't display them until the issue is fixed.[/list] [i]Game updated to the latest version[/i] [i]December 10th, 2023[/i] [hr][/hr][i]Stay up-to-date and in touch with us on [url=http://discord.gg/battlebit]Discord[/url] and [url=http://twitter.com/battlebitgame]Twitter[/url]. If you're interested in watching live development, check out [url=http://twitch.tv/theliquidhorse]TheLiquidHorse on Twitch.[/url][/i]