BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
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[b]Update 2.2.3[/b] brings a new map rework, improvements to Invasion, sound improvements and more!
[h3][b]Patch Notes[/b][/h3]
[list][*] DustyDew & TensaTown - 32v32 Invasion has been added.
[*] Isle Invasion - A vehicle repair station has been added to ground objectives.
[*] Invasion Kodiak - One objective at the last stage near defender base has been removed.
[*] Invasion 32v32 has been added to Kodiak map.
[*] Chromatic aberration on the Loadout screen has been reduced.
[*] Film Grain settings have been added to the video settings.
[*] Squad points now display on the interaction menu.
[*] Camo previews are now available when hovering over them.
[*] The ability to change the size of enemy pings is now available.
[*] The 'ping' button function remains the same; holding it now opens a menu.
[*] The maximum number of pings at a time has been increased from 3 to 6 per squad.
[*] Air drone spotting of players is now possible; spots now last 12 seconds.
[*] The radial menu flags have been sorted.
[*] Players can now ping enemies while down, with pings lasting for 2 seconds.
[*] The sound spread of all snipers has been increased to 2000 meters.
[*] Sniper rifles now leave a bullet trail that lasts for 3 seconds.
[*] The sound of a sniper's bullet whizzing past is now distinct from other weapons.
[*] The glint angle of sniper's long-range scopes has been heavily reduced.
[*] Smoke density has been updated, obstructing outside views from within.
[*] The animations for proning/crouching transitions have been adjusted.
[*] Grenades now trigger 'In combat' status for player spawning.
[*] The Basra map has been reworked.
[*] In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture.
[*] Footstep sounds have been made more directional.
[*] Enemy footstep sounds are now louder and sharper than ally footsteps.
[*] Ally player's footsteps are no longer audible beyond 20 meters.
[b]Bug Fixes[/b]
[*] The issue causing the game to crash in spectator mode has been fixed.
[*] Slight stutters introduced with the new update have been fixed.
[*] Server-side performance and movement issues have been improved.
[*] A bug preventing players from being killed while using a humvee's turret has been fixed.
[*] MDX's glint no longer appears through foliage and obstacles.
[*] Attachment barrel sizes have been readjusted.
[*] The issue with trees not destroying and causing server errors has been fixed.
[*] The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion.
[*] The inability to place hesco walls on roofs has been fixed.
[*] Positional hitmarkers have been fixed.
[*] The inconsistency in pinging players has been addressed.
[*] The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed.
[*] Players are no longer able to ping through bushes.
[*] Network stability has been improved.
[*] A backend bug related to players having more than 100 items in their inventory has been fixed.
[b]Known Issue:[/b]
[*] You may not able to see / access your twitch drops temporarily. However, you haven't lost them, the game won't display them until the issue is fixed.[/list]
[i]Game updated to the latest version[/i]
[i]December 10th, 2023[/i]
[hr][/hr][i]Stay up-to-date and in touch with us on [url=http://discord.gg/battlebit]Discord[/url] and [url=http://twitter.com/battlebitgame]Twitter[/url]. If you're interested in watching live development, check out [url=http://twitch.tv/theliquidhorse]TheLiquidHorse on Twitch.[/url][/i]